Get a taste of GDC content with these 5 sessions, complimentary with a GDC Expo Pass.
Wake up! Your Team is on Fire! Why Your Real Problems Are Cultural and How to Change Them
Speaker: Michael Saladino
Time: 3/11, 3:00pm-4:00pm
Location: Room 305, South Hall
View more Production Track or Business & Management Track sessions.
Engineering Scalable Social Games
Speaker: Robert Zubek (Senior Software Engineer, Zynga)
Time: 3/12, 9:00am-10:00am
Location: Room 131, North Hall
View more Programming Track sessions.
Artgame Sessions
Speakers: Daniel Benmergui (Senior Programmer, Core Security Technologies), Anthony Burch (Destructoid), Jason Rohrer (Independent), John Sharp (Professor, Savannah College of Art and Design-Atlanta), Frank Lantz (Creative Director, Co-Founder, area/code), Wesley Erdelack (Writer, versusclucluland.com)
Time: 3/12, 3:00pm-4:00pm
Location: Room 131, North Hall
View more Game Design Track or Visual Arts Track sessions.
Guild Wars: The Artists' Vision
Speaker: Daniel Dociu (Chief Art Director, NCsoft West)
Time: 3/13, 1:30pm-2:30pm
Location: Room 305, South Hall
View more Visual Arts Track sessions.
Single-Player, Multiplayer, MMOG: Design Psychologies for Different Social Contexts
Speaker: Ernest Adams (Game Design Consultant, International Hobo)
Time: 3/13, 3:00pm-4:00pm
Location: Room 303, South Hall
View more Game Design Track sessions.