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Attend GDC

GDC is the world's largest event for the professional game industry, with unparalleled education and networking opportunities. Choose from five days of expert-led sessions, tutorials and roundtable discussions on a full range of game development topics. Visit the GDC Expo to meet 550+ companies, relax and network in interactive spaces, celebrate innovation in the Awards, attend special events throughout the week, and leave GDC inspired to make great games.

Need help showing your manager the value of your attendance at GDC 2018? Use the convince your boss letter to help make your case!

Who Should Attend

Hone your game development skills at GDC 2012
Visual Artists
(Art Director, 2D/3D Artist, Character Artist, Environment Artist, Technical Artist, Visual Effects (VFX) Artist, Animator)
Meet artists with various art styles and concepts, and explore the inspiration and process behind their work. Learn methods to create quality art and animations for all kinds of games.
Suggested Content: Visual Arts, Art Direction, Technical Artist, Visual Effects, Animation
Network at GDC 2012
Game Programmers
(Lead Programmer, Engine Programmer, Design Programmer, Tools Programmer, Systems Engineer)
Learn about the latest techniques and tools to develop games across platforms including consoles, mobile, PCs, virtual reality and more.
Suggested Content: Programming, AI Summit, Math for Game Programmers
Network at GDC 2012
Audio Professionals
(Audio Engineers, Sound Designer, SFX Artist)
Join leading game audio professionals to share knowledge and real-world experience specific to audio's unique aesthetic, technical, business, and logistical problems.
Suggested Content: Audio
Network at GDC 2012
Game Designers
(Lead Designer, Junior Designer, Systems Designer, Level Designer)
Design great games using a number of tools, systems, and techniques. Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting.
Suggested Content: Game Design Workshop, Design, Board Game Design, Level Design, Storytelling Fundamentals
Network at GDC 2012
Business Development Professionals and Venture Capitalists
(CEOs / Presidents / Directors / VPs / Consultants)
Gain knowledge of opportunities in digital entertainment and communities that will garner new ventures, and shape the future of video games.
Suggested Content: Business & Marketing, Monetization, Production & Team Management
Network at GDC 2012
Studio Managers & Heads of Studios
(Executive Managers / Directors / Studio Management)
Gather new methods for studio management and techniques of developing and marketing for new emerging game platforms to target every demographic.
Suggested Content: Production & Team Management, Design
Network at GDC 2012
Executive Producers & Team Management
(Producers / Localization Managers / Video Directors / QA Leads)
Hear best practices from studios that have produced games with international and domestic audiences, and gain insight to streamline your production process and improve your game's quality.
Suggested Content: Business & Marketing, Monetization, Production & Team Management
Network at GDC 2012
Virtual and Augmented Reality Producers
(Designers / Programmers / Visual Artists / Audio)
Learn from creators of astounding immersive experiences for games and non-game entertainment of all kinds using augmented, mixed, and virtual reality.
Suggested Content: [email protected]
Network at GDC 2012
Vendor Companies and Sponsors
(Hardware / Software / Middleware / Services)
Engage the 26,000 attendees that participate in GDC over three days by showcasing your company's products, services, and innovations.
Suggested Content: Exhibiting Opportunities
Network at GDC 2012
Career Seekers & Recruiters
(Seasoned Veterans / Students / Schools / Expanding Companies)
Get your name out to the best new talent in the industry. Meet face-to-face with the top talent worldwide committed to making better games.


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