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NewAI Summit

Sessions | Speakers | Advisors


Monday & Tuesday, March 23-24, 2009

AIThe AI Summit at GDC features panels and lectures from more than a dozen of the top game AI programmers in the industry. Organized as a collective effort by the newly formed AI Game Programmers Guild, this event promises to give you an inside look at key architectures and issues within successful commercial games, as well as let you eavesdrop on conversations, debates, and rants on how game AI can move forward. This summit is targeted toward the intermediate to advanced programmer who wants deeper insight into the world of game AI, however anyone who is interested in what AI can offer next generation games will find invaluable insights and lessons from the speakers.


JUST ANNOUNCED! Highlighted Sessions:

To view all AI Summit sessions, click here.


AI Summit Advisor:

Steve RabinSteve Rabin
Principal Software Engineer
Nintendo of America

Steve is a principal software engineer at Nintendo of America, where he researches new techniques for Nintendo’s next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games, WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He’s spoken at the Game Developers Conference, moderated the AI roundtables, and founded the AI Game Programmers Guild. Steve teaches game AI at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a BS in computer engineering and an MS in computer science, both from the University of Washington.

Check back for session and speaker updates!

To register for the AI Summit, you will need to purchase an All Access Pass or Summits and Tutorials Pass.

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