The call for submissions has closed.
To have your proposal reviewed by the Advisory Board, complete the form by the specified date and include the main focus of your talk along with attendee takeaway. Incomplete submissions that are commercial or marketing in nature will not be considered.
Write your submission so that it is easily understood. The Advisory Board has to read several hundred submissions. Get to your point as quickly as possible. Consider what the proposal is about. Why it's interesting? How is it important to game development? What will game developers get out of the session?
Concise language goes a long way. Use of conventional writing standards such as topic and supporting sentences also helps. Please write in third person present tense. For example, "This lecture focuses on 3D graphics." Not, "I want to talk about 3D graphics."
Tuesday, August 18th at 11:59 PM (Eastern Standard Time).
The submission form will ask you for these six key items:
Please provide full contact information. The email address for the speaker is mandatory*.
*If you are a PR representative submitting on behalf of a client, you will need to enter the speaker's contact information and email. You will have the chance to enter your contact information in the PR representative field.
Tell us about your professional experience in the game industry, including credits and URL.
Tell us about previous speaking engagements and the ratings you may have received.
Please be concise. Don't feel the need to be clever. You want attendees to know what they're getting from your session in just a few words. This can be revised at a later date.
In 400 words or less describe what the main focus of your session is going to be. Please be specific by giving concrete examples. See links below for examples.
What NEW information or knowledge will attendees gain from this talk? Remember, most GDC attendees are experts in their field and have attended GDC before. 100 words maximum. See links below for examples.
Format |
Duration |
Description |
| Lectures | 25-60 minutes |
Lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. The conference offers a limited number of 25-minute slots. One speaker is preferred per lecture. |
| Panels | 60 minutes |
Panels take many different viewpoints on a topic or issue and combine them in one venue. Debate among panelists is welcome and audience participation should be accounted for. |
| Roundtables | 60 minutes |
Roundtables are small peer discussion groups led by one or two moderators and limited to a maximum of 75 attendees. Moderators facilitate conversation and keep the flow of discussion moving. Do not lecture or dictate. Constructive controversy and debate are welcome in roundtables. Topics that are open-ended in nature and promote an exchange of ideas generally work best in this format. Roundtables run up to three times, once a day during the GDC. |
| Tutorials | 1-day -or- 2-day |
Tutorials offer in-depth one or two-day sessions on a specific discipline within game development. |
| Posters | 60 minutes |
Poster sessions are presented on a one meter sized poster that the presenter is responsible for creating and bringing to the event. This is similar to a traditional lecture, however, it is presented in front of the poster (a slide presentation is not needed) to a smaller group of attendees. This type of format gives presenters one-on-one interactions with the attendees. |
When you agree to speak at GDC, you are making a commitment to deliver a well prepared talk and to speak on the topic you have proposed. We ask that you do not drastically change the submitted topic or content. The talk you present must be the talk that was submitted and accepted.
You will be evaluated by attendees on how well you delivered your presentation, aim to be among the top 10 presenters for GDC 2010.
We expect our speakers to submit a presentation for the online conference archives.
The submitter also agrees to be available to present his/her session during any day of the GDC.
The Advisory Board will review and rate submissions based on the criteria below:
The speaker selection process is made based on a composite rating drawn from the above criteria. If your submission does not score well, chances are you will not be selected to speak.
The benefits of being a speaker include:
We want our talks to be opportunities for professional game developers to share their ideas and experiences. Proposals that are commercial or marketing in nature will not be considered. In general, content specific to proprietary products and technologies is considered sponsored material. The Advisory Board and conference management reserve the right to exercise their editorial discretion. If you would like to publicize a product, please contact our sales team for information on exhibiting and other vendor opportunities, including sponsored sessions.
You will receive an automated email response once your Phase One submission is received. We will notify you of the status of your Phase One submission in early October 2009. If you do not hear from us, please contact Evelyn Donis.