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CLASSIC GAME POSTMORTEMS  

Take a trip behind the scenes with the creators of some of the most innovative games of their time. Discover the lessons learned by the makers of these landmark game titles and find inspiration in understanding what it took to bring these games to life.

2016 CLASSIC GAME POSTMORTEMS

Ms. PAC-MAN
Steve Golson
Steve Golson, the experienced designer and engineer best known in the game industry for designing arcade game enhancement kits at General Computer of Cambridge, will be delivering a Classic Postmortem of his influential '80s arcade game Ms. Pac-Man at GDC 2016.

In his time at General Computer, Golson worked on a variety of notable projects, from the Super Missile Attack arcade enhancement kit to the Atari 7800 ProSystem's Maria graphics chip to Atari games like Food Fight. His remarkable work as part of the team developing the Pac-Man arcade enhancement kit Crazy Otto drove Midway to license the game and release it as Ms. Pac-Man, which became one of the best-selling and most influential arcade games in U.S. history.
Diablo
David Brevik
David Brevik, the veteran game developer best known for co-founding the studio that became Blizzard North, will be delivering a Classic Game Postmortem of the studio's groundbreaking game Diablo at GDC 2016! Brevik was instrumental in the development of the game and its sequel Diablo II, but those are just two highlights of his lengthy career in the game industry. Brevik has since gone on to co-found Flagship Studios, take a lead creative role at Turbine on Dungeons & Dragons Online, and serve as a chief executive for Marvel Heroes developer Gazillion. Now he's coming to GDC 2016 in March to recount the development of Diablo and share key takeaways from the experience, shed light on how the game went from a single-player, turn-based claymation DOS game to the genre-defining classic it became.
Rez
Tetsuya Mizuguchi
Tetsuya Mizuguchi, the remarkable designer best known as the creator behind critically-acclaimed games like Space Channel 5, Lumines and Child of Eden will be delivering a Classic Game Postmortem on his groundbreaking rhythm game Rez at GDC 2016! Mizuguchi's life work has revolved around activating our imaginations and elevating human consciousness through various forms of media, including music video games, live performances and music itself. At his newly-established studio, Enhance Games, he continues to lead an effort to develop synesthetic entertainment experiences with the power of mobile and virtual reality technology. Now, as he and his team draw closer to bringing Rez to life in VR as Rez Infinite, Mizuguchi will take to the stage at GDC 2016 in March to speak at length about his work producing the iconic music-driven rail shooter Rez, a game that has proven iconic and influential to to a generation of game makers following its original 2001 release.