GDC | Classic Games Postmortem

Classic Games Postmortem

Take a trip behind the scenes with the creators of some of the most innovative games of their time. Discover the lessons learned by the makers of these landmark game titles and find inspiration in understanding what it took to bring these games to life.

2018 Classic Game Postmortems


Classic Game Postmortem: 'The Bard's Tale I and II'
Michael Cranford (DaysFly)
This session will explore the conception and development of Interplay's 'The Bard's Tale I & II', led by Michael Cranford. He will share the vision that led him to the game's conception, design, and development from his years as a dungeon master. The games are an expression of Cranford's personal love for the genre and desire to surpass the experience of tabletop gaming.The session will explore the vision behind the game and help illuminate a trajectory in gaming which has remained strong to the current day.
Classic Game Postmortem: 'Ultima Online'
Raph Koster (Independent)
Starr Long (Portalarium)
Richard Garriott de Cayeux (Portalarium)
Kal Ort Por! The death of Lord British. Simulated ecologies. Playerkillers. The Bank of Britain. City sieges. Weddings. Sports events. Players who were orcs. Living the Virtues. In September 2018, we marked the 20th anniversary of the launch on Ultima Online, the pioneering massively multiplayer RPG that changed online gaming forever. Join three key members of the team as they talk about the things that went wrong and right: Richard Garriott de Cayeux, the legendary Lord British and producer on the game; Starr Long, the original director; and Raph Koster, the creative lead.
 
 

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