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Take a trip behind the scenes with the creators of some of the most innovative games of their time. Discover the lessons learned by the makers of these landmark game titles and find inspiration in understanding what it took to bring these games to life.

Please note: this information refers to GDC 2015, check back for updates.


Classic Game Postmortem:
Warren Robinett
Warren Robinett, the veteran programmer, designer and The Learning Company founder known for his groundbreaking game design work at Atari, TLC and NASA, is coming to GDC 2015 to deliver a Classic Game Postmortem on the creation of his hit 1979 game Adventure for the Atari 2600 console. Adventure is particularly notable for (among other things) being one of the first graphical action-adventure games ever released.
Classic Game Postmortem:
Brian Moriarty
Brian Moriarty, the trailblazing author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015.Moriarty currently serves as a Professor of Practice in Game Design at Worcester Polytechnic Institute in Massachusetts, and his lengthy game development career spans stints at Infocom, Lucasfilm Games (later LucasArts), Rocket Science, Mpath/HearMe, and other ventures. Now he's coming to GDC in March to speak at length about the development of Loom, a remarkably mature fantasy with an innovative musical interface, and a flexible, beginner-friendly design that was the first to embody what would become the LucasArts philosophy: that players should never have to deal with dead ends, accidental deaths or forced restarts. His lecture will survey the entire history of the project, from conception to shipping, together with amusing production anecdotes, little-known facts, and rare artifacts from his personal collection of Lucasfilm memorabilia.
Classic Game Postmortem:
Star Control
Fred Ford, Paul Reiche III
As one of the first games to place players in command a starship and allow them to chart their own course -- either alone or with a friend -- in a remarkably well-realized virtual galaxy, Star Control and its many sequels blazed a trail that game developers still follow today. In the more than two decades since the game's release, Ford and Reiche III have gone on to launch a string of titles across a variety of genres, most recently finding great success with Toys For Bob's Skylanders series of games. Now they're coming to GDC in March to speak at length about their work creating the original Star Control, the influences that inspired their design and the challenges they faced during development.
Classic Game Postmortem:
Yars' Revenge
Howard Scott Warshaw
Howard Scott Warshaw, the veteran programmer, author, filmmaker and therapist best known in the game industry for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on the classic Atari 2600 title Yars' Revenge at GDC 2015.

Suzuki, currently president of his own studio YsNet, will talk for the very first time about the creation of the console classic Shenmue. Beginning with the origin of the title as a Virtua Fighter-based RPG on the Sega Saturn, he will take the audience through the long journey of the game that led to its ultimate release in 1999 on the Sega Dreamcast.