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|    Game Design

Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master the traditional disciplines of drama, game play, and psychology.

The Design Track explores the challenges and ramifications of the interaction between new technologies and established techniques.

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Skill, Matchmaking, and Ranking Systems Design
Josh Menke (Activision Publishing)
With the establishment of professional online gaming, high quality matchmaking and ranking systems have become expected components of competitive multiplayer games. The following covers skill determination, matchmaking, ranking, how they relate, and direction for the future. It will cover what can be expected out of the latest state-of-the-art skill determination systems. It will discuss how skill can be properly used for matchmaking and how good matchmaking can free gameplay designers to design with depth. It will suggest best practices for ranking systems, and discuss how ranking interacts with matchmaking, pointing out pitfalls to watch out for in their design. It will draw from industry experience working on competitive systems in the World of Warcraft, Starcraft 2, and Call of Duty franchises.