GDC 2017 | February 27 — March 3, 2017 | Moscone Convention Center | San Francisco, California



GDC Developer Days provide immersive learning experiences lead by thought leaders from the industry's top companies. Attendees partake in a full day of sessions on topics most relevant to them, coming away with invaluable lessons.

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Amazon Game Development (presented by Amazon Lumberyard)

Track: Programming


  • Chris Byskal
  • Hao Chen
  • Mike Deem
  • Felix Duchesneau
  • Ross Gardner
  • Nicholas Lawson
  • Garnett Lee
  • Geoff Pare
  • Suhaib Sarmad
  • Zachary Waibel


Date: Tuesday, February 28 10:00am - 5:00pm


10:00am - 11:00am
Succeed with Streamers Using Lumberyard's Twitch Integrations
Learn how to use Lumberyard’s Twitch integrations to improve your game’s health by supporting streamers. Through a case study of the Twitch Metastream feature seen at the Breakaway unveiling, we’ll highlight its simplicity, flexibility, and ease of use by developers and streamers, discuss design implications, and explore innovative use cases.

11:20am - 12:20pm
Toward Film-like Pixel Quality in Real-time Games
Since the early days of computer graphics, games traded pixel quality for high polygon and pixel throughput, while films did the opposite. This talk examines real-time compatible techniques for bringing games closer to film-like pixel quality, including the latest shadow techniques, advanced anti-aliasing, order independent transparency, and object space shading.

12:20pm - 1:20pm
Build Resilient Online Games with Amazon GameLift
Looking to build a globally distributed game backend that consistently delivers great player experiences, even during demand surges and regional outages? This presentation shows how a game backend built with Amazon GameLift can match players to the lowest latency game sessions, and demonstrates performance under a live global player simulation.

1:20pm - 2:20pm
From DCC to Pixels in Seconds – Rapid and Continuous Iteration in Lumberyard
Join us for a demo and discussion of Lumberyard's rapid iteration on multiple simultaneous platforms. Learn how it works, understand design choices made during implementation, and identify common pitfalls to avoid. You’ll leave with valuable insights, whether you’re extending Lumberyard or you’re an engine developer working on pipelines in general.

2:40pm - 3:40pm
Building a Scalable AAA Game Engine
Games are becoming increasingly diverse in terms of fidelity, world size, interaction complexity, and platform variety, which requires game engines to become highly scalable. In this talk, we’ll outline the challenges to making a game engine scalable, and show how to solve them by leveraging the power of the cloud.

4:00pm - 5:00pm
Zero to Cloud
An end-to-end demonstration of Lumberyard’s Cloud Canvas features, starting with creating an AWS account and configuring your project. Learn how to add features such as dynamic content and leaderboards to your game using the Cloud Gems provided with Lumberyard, and learn how to get started building your own Cloud Gems.