Skilled video game animators wield a unique blend of art, design and technical prowess to get the job done, and the Animation Bootcamp is at the forefront of sharing the relevant knowledge with developers everywhere. Bringing together a group of experienced and specialized animation experts across AAA and Indie, this tutorial is a day-long gathering to rally developers from all over the industry, with a focus on deeper discussions into the needs of strong character performances and player communication. The day will go through all facets of animation expertise: "traditional" focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through various tools and disciplines, this tutorial will show how the unique constraints and demands of game creation, are creating the need for not just great animators, but great game developers.
Animation Bootcamp takes place on Monday, March 19, 2018. Seating is on a first-come, first-served basis.
All Access, GDC Conference + Summits, or GDC Summits Pass required.
Animation Bootcamp: High Resolution Pixel Art and Animation
Kyle Bunk (Firaxis Games)
This presentation will show the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development. Kyle Bunk will go over a sprite animation from initial design to full animation and what principles to consider for your gameplay in between.
Animation Bootcamp: Bringing Life to the Machines of 'Horizon Zero Dawn'
Richard Oud (Guerrilla Games)
After more then a decade of making first person shooters, Guerrilla Games has undertaken the task to create an open-world action RPG in the form of 'Horizon Zero Dawn'. Richard was responsible for setting the style and fleshing out one of the game's greatest spectacles: the machines. This talk will discuss what it took for the team to create these beasts from scratch, and explain the process from pre-production and prototyping, all the way to the final polish of the characters, reference, motion style, workflow, animation-tech, AI behavior, and polish will all be covered in-depth for attendees.
Animation Bootcamp: 'Middle-earth: Shadow of War': Creating Multi-Character Combat Animations
John Piel (Monolith Productions)
Camille Chu (Monolith Productions)
'Middle-earth: Shadow of War' is an open world action role-playing game developed by Monolith Productions and released in 2017. Thousands of animations were created with love and attention in support of this endeavor, and this talk will focus on one specific area, taking down Orcs. In this session, members of the Monolith animation team will walk through high-level philosophies of the studio, some of the challenges encountered on the project and discuss the process of crafting a multi-character combat kill in the Monolith animation pipeline from start to finish.
Animation Bootcamp: Animation Leadership: Teaching Your Team to Fish
Nick Chilano (Blizzard Entertainment)
With 12 years in development at Blizzard and 6 years as an Animation Lead, Nick Chilano felt that capturing what makes animating for Blizzard, specifically the 'Diablo' franchise, unique and challenging. Keeping a team small when creating hundreds of monster animations, multiple hero animations, and being able to lead a team responsibly means creating pillars and philosophies a team can rally behind and believe in. Nick will share with how he captured Blizzard's process, how it is applied, and the results they create.
Animator for Blizzard Entertainment for Heroes of the Storm, co-founder of Tea Time Animation, AnimState contributor, and yo-yo aficionado. Her most notable works include animations for Chromie, Dehaka, Stukov, and Junkrat. Follow her on twitter @Latienie.
Mike Jungbluth is a Senior Animator at Bioware working on Anthem. Some of his past games include 'Agents of Mayhem', 'Middle Earth: Shadow of Mordor', 'Call of Duty: Black Ops', and 'Singularity'. Growing a strong game animation community and advocating for open sharing of industry knowledge is his passion. To that end he has created the Animation Exchange and Animation Bootcamp, has spoken at GDC and various international conferences about advancing animation through game design and tech, and his writing has been featured on Gamasutra and GameIndustry.biz. He is a co-creator of the AnimState network. You can find him on Twitter @lightbombmike.
GDC Tutorials offer a full day of in-depth information and cover a range of game development disciplines on Monday and Tuesday, March 19-20, 2018. View all GDC Tutorials on Session Scheduler.