GDC | Art Direction Bootcamp

Art Direction Bootcamp

The Art Direction Bootcamp is a day-long event in the vein of GDC bootcamps, completely dedicated to art direction and broader artistic vision. Come see the leading artistic forces of the industry share their experience and raise the most important issues of the day. Learn a ton about what really matters in art, and how to build or support a vision and make friends doing it.

There will be a wealth of concentrated art-specific information from the top minds of the industry that should be interesting not just to newbies and students, but seasoned professionals who are concerned with pressing issues of the day and industry realities. New friends that are also passionate about game art are welcome.

2017 Highlighted Sessions


All Access, GDC Conference + Summits, or GDC Summits Pass required.

Art Direction Bootcamp: Creating a Believable Hero
Brian Horton (Infinity Ward)
Creating a believable hero will propose some guidelines and approaches for game developers with a desire to create a hero that will feel real to the player.
Art Direction Bootcamp: Finding the Soul of a City in 'Infamous Second Son'
Jason Connell (Sucker Punch)
From the grungy roots in Seattle's 80's and 90's to the unpredictable weather and rain that drenches the region. Dive into the creative direction and art direction that created an impressionistic view of Seattle in 'Infamous Second Son' and 'First Light'.

Art Direction Bootcamp Advisors


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Keith Self Ballard
 
Keith Self-Ballard started as an artist in the games industry in 1998 working on a series of popular outdoor sportsman titles.  Since then, he has contributed to wide variety of franchises including 'Myst', 'Everquest', 'Saints Row' and 'Red Faction'.  Keith has spoken at GDC for several years, focusing on topics of art, leadership and culture.  His professional leadership experience includes having held the position of Studio Art Director with THQ as well as Art Manager and Special Projects Manager at Blizzard Entertainment.  Currently, Keith is the Environment Art Director on 'Agents of Mayhem' at Deep Silver Volition.
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Andrew Maximov
 
Andrew Maximov is the Lead Technical Artist at Naughty Dog. Develop Magazine's 30 Under 30, with numerous awards, publications and extensive education experience he is working with all departments to give an edge to Naughty Dog's art technology as well as directly leading the 'Uncharted' environment art team.
 

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