GDC | Art Direction Bootcamp

Art Direction Bootcamp

The Art Direction Bootcamp is a day-long event in the vein of GDC tutorials, completely dedicated to art direction and broader artistic vision. Come see the leading artistic forces of the industry share their experience and raise the most important issues of the day. Learn a ton about what really matters in art, and how to build or support a vision and make friends doing it.

There will be a wealth of concentrated art-specific information from the top minds of the industry that should be interesting not just to newbies and students, but seasoned professionals who are concerned with pressing issues of the day and industry realities. New friends that are also passionate about game art are welcome.

Art Direction Bootcamp takes place on Monday, March 19, 2018. Seating is on a first-come, first-served basis.

View all Art Direction Bootcamp sessions

Featured Sessions

All Access, GDC Conference + Summits, or GDC Summits Pass required.

Art Direction Bootcamp: A No Nonsense Approach to Designing Robot Dinosaurs
Jan-Bart Van Beek (Guerrilla Games)
In this talk, Jan-Bart van Beek, the studio art director at Guerrilla Games, will take you through the journey the studio had to take in order to design the majestic post-post-apocalyptic world of 'Horizon Zero Dawn'. As the originator of the concept, Jan-Bart is able to give unique insight into what it is like to take a small, almost silly, idea and see it slowly developed into one of the most successful new gaming franchises of the year. You will see the game, it's world, it's characters and it's iconic robot dinosaurs, developed from just a couple of sketches, through prototypes and ultimately to a fully-fledged game.
Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Magic of VR
Nathan Phail-Liff (Ready at Dawn)
VR as a medium represents a pretty large shift in both game development as well as artistic production practices. Going from AAA consoles to creating Lone Echo, now viewed as a landmark title in the new medium, required letting go of a lot of previously held beliefs, making a lot of mistakes, and ultimately leaning into the things that are so powerful and unique about VR. From achieving a high degree of player presence and immersion, gearing artistic design towards putting comfort at the forefront, and pushing the expectations of visual fidelity under daunting performance targets, Nathan will touch on a number of the challenges and lessons learned through the process, as well as what he found so exciting about the medium, from both from an artistic and creative standpoint.

Art Direction Bootcamp Organizers

Keith Self Ballard
Keith is a veteran world builder with over 15 years of experience in art production, level construction and leadership. Originally a production artist, he has contributed to a variety of titles including entries in the Deer Hunter, Myst, EverQuest, Red Faction and Saints Row franchises. As former studio art manager/director at THQ/Volition Inc., Keith oversaw development of both Saints Row and Red Faction franchise entries. Keith was an art manager at Blizzard Entertainment and in 2014, Keith joined Deep Silver Volition again as a Principal Artist. Currently he is the Environment Art Director with Agents of Mayhem being his latest shipped title.
Andrew Maximov
Naughty Dog Inc.
Andrew Maximov is a Technical Art Director at Naughty Dog. Develop Magazine's 30 Under 30, with numerous awards, publications and extensive education experience he is working with all departments to give an edge to Naughty Dog's art team and technology.

GDC Tutorials offer a full day of in-depth information and cover a range of game development disciplines on Monday and Tuesday, March 19-20, 2018. View all GDC Tutorials on Session Scheduler.

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