- Eric Lamendola, Vice President of Business Development, Slingo, Inc.
Game Career Seminar at GDC 2007
Program Overview Programmed by the Game Developers Conference (GDC), the Game Career Seminar, taking place Friday, March 9 from 10am-4pm at the Moscone Convention Center West in Room 2020, is a one-day program designed for students and individuals interested in learning how to break into the videogame industry. Attendees will network with industry professionals, meet with HR executives from leading game companies in the Career Pavilion, and most importantly, learn how to get their careers started in the videogame industry. Top game developers and industry experts will share their perspective and insights. The seminar's five sessions will cover:
All GDC passes provide access to the Game Career Seminar.
Keynote panel: Overview: The world of videogames is a more diverse one than you might think – it's not just made of programmers and artists. There are also writers, designers, animators, background artists, producers, and more.
Speaker: Overview: What are the hiring trends in the game industry? What do companies look for in candidates? Learn how to increase your chances of getting your foot in the door and what you can expect from the interview processes. Just as importantly, gain insight into what you should be looking for in a company to make sure it's the right move for you.
Overview: Effective networking is key to breaking in and staying ahead in the game industry. But networking is more than just schmoozing: it's a valuable way to make lifelong friends and open up new opportunities. In this session, you'll learn how to talk to anyone, how to make yourself memorable in an industry full of memorable people, and how to increase the value of your contacts over time.
Moderator: Frank Cifaldi, Features Editor, Gamasutra.com Overview: This panel offers the perspective of three individuals, each with a unique story on how they successfully developed a career in the game industry. Beech will discuss his transition from student at The Guildhall to employee at a videogame company, how he adapted to the work environment, demanding managers, teams, work schedules, and deadlines. Seamster and Sellers will detail why they changed professions and how they did it utilizing their skill set to a career in game design at Sony and as CEO of Online Alchemy, respectively.
Panelists: Overview: In this session, you'll get a chance to pitch your game idea in two minutes in front of an audience and get expert advice from industry experts. Which ideas will excite your employers or professors? Which will put them to sleep? Learn ways to deliver a successful pitch. This session promises to be a lively exchange of ideas for all those participating! |






