INTRODUCTION
The GDC Mobile 2008 is the premier professional conference for the creators of mobile game applications. If you have an idea, issue, or problem you'd like to share with your colleagues, the board of advisors would like to hear from you by October 1, 2007.
SPEAKER EXPECTATIONS
Please read the submission guidelines and criteria before preparing a proposal.
Conference attendees expect excellence from our speakers. They will evaluate your class based on delivery, knowledge on the topic addressed, and the visuals presented.
Preparation is one of the most important factors in delivering a successful talk at GDC Mobile. Please consider the following when proposing to speak:
- The proposed outline must match the talk you present at GDC Mobile
- We suggest that you commit at least 6 hours to prepare for your session
- We strongly encourage that you rehearse the delivery of your session for it to be effective; preferably in front of your peers
- Your presentation materials must be completed and submitted to us four weeks before the conference
TRACKS
Below is the current list of tracks and topics that the GDC Mobile Advisory Board is focusing on for 2008. In an effort to swing GDC Mobile more toward the game developer, and to better highlight innovation and creativity in mobile game design, we are actively searching for seminars and round table discussions that highlight the nuts and bolts of programming, visual arts, and overall game conception. Click on the desired track to read about the suggested topics.
TRACK & TOPIC DESCRIPTIONS
Programming
Under the Keypad: Engineering and Software Development
• Advanced programming techniques: extracting maximum performance from an underpowered mass market terminal and a high latency network
• 3D graphics: state of the standards and case studies
• Multiplayer game design and development
• Techniques for enabling enhanced audio in mobile games
• An honest assessment of tools and SDKs for mobile
• Artificial Intelligence in mobile games
• UI programming: making the most of scarce real estate
• Middleware: taking advantage of advanced network capabilities
• Survey of 3G network: tales from real world deployments now that 3G is out of the lab
Audio
Creating sound effects and background music for mobile games
• Audio across handset families and capabilities: how to scale sound for different handsets
• Techniques for enabling enhanced audio in mobile games
• Using audio to add a new dimension to the mobile game experience
• Mobile game audio postmortems
Deals & Distribution
Maximizing Return on Investment
• Taking a game from Gold Master to the consumer
• Successful selling to mobile operators
• Leveraging media brands to market mobile games
• Comparing market demand around the world
• 10 Tips for deals with distributors
• How to maximize a publishing deal: what can you ask for and what can you expect to get?
• Who needs a publisher? Mobile developers that have gone direct to the operator
• New models for engaging with media companies for mobile game publishing, distribution, and merchandising
Design
Creating the Optimal Mobile Experience
• Challenges of the mobile medium and refreshing approaches to design for a constrained platform
• Case study: unique solutions to interesting problems
• Case studies on 3D game design
• How to manage a persistent identity in a mobile multiplayer environment; how to express a rich identity in a thin medium
• How to extend a branded entertainment property into a mobile game
• Creating an original title made for the mobile medium
• Location ID and location-based games
• Web to mobile: linking mobile games to online games
• The fine art of “tuning” a mobile game: how to achieve the optimal play experience after the development work is done
• Using audio to add a new dimension to the mobile game experience
• Examples of creative innovation from around the world
3D
The Future of Mobile Games
• Migration pathway to the future mobile games
• The implications of constant connectivity
• New game formats for new networks
• Serving games to untapped geographies/demographics
• Managing players in a mobile multiplayer environment
• Dealing with cheating in a multiplayer tournament
• Prizing in games of skill and games of chance
Production
Mastering the Logistical Challenges
• Porting: delivering game SKUs to hundreds of handsets and case studies
• Global: building in regionalization and variance for delivery requirements
• Asset management for multi-SKU titles
• Team management in multiple international locations
• Tips and techniques for coping with non-compatible software environments
• Checklist: 10 things you must do to ensure successful delivery to the operators
Original Innovation
• Mobile to PC game play – delve into the possibilities
• Communications based game play – is there a future?
• Original IP – does it sell on mobile?