GDC Mobile 2009 Call for Submissions Now Open!!
Deadline: October 10, 2008
Click here for full details
About the GDC Mobile:
GDC Mobile is the premier professional conference for the creators, publishers, and distributors of mobile game applications.
Taking place March 23-24, 2009 at the Moscone Convention Center in San Francisco, Calif. during GDC 2009, GDC Mobile provides mobile game developers from around the globe the opportunity to debate the future of this medium with executives from leading mobile network operators, advanced technology providers, handset manufacturers, and major console game publishers.
| Take a look at a few of our top-rated GDC Mobile Sessions from 2008: |
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The Road Not Taken: Alternative Channels to Tier-1 Distribution
Speakers: Dave Bell (VP of Business Development, PlayPhone), Mitch Rotter (VP Content Acquisition and Programming, Thumbplay), Thomas Richter (VP Content Licensing, Jamba GmbH), Scott M. Jensen (Senior Vice President, Head of Distribution & Business Development, Zingy, Inc.) |
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The Rise and Fall of the Operator Game Deck?
Speaker: Kristian Segerstrale (Chief Executive Officer, Playfish)
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10 Things Journalists Love AND Hate about Your Games
Speaker: Stuart Dredge (Freelance Journalist)
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Creativity Techniques in Game Design
Speaker: Annakaisa Kultima (Researcher, University of Tampere)
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Migrating from OpenGL ES 1.x to OpenGL ES 2.0
Speaker: Dave Astle (ISV Engineer, AMD), Jonathan Feldstein (Engineer, AMD)
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Put the Fun in Funding: Mobile Games Investments of Yesterday, Today & Tomorrow
Speaker: John Szeder (CEO, Mofactor), Mitch Lasky (Partner, Benchmark Capital), Richard Moran (Partner, Venrock), Chip Austin (Managing Principal, i-Hatch Ventures), Richard P. Wong (Partner, Accel Partners)
Track: Mobile: Deals & Distribution
Mobile Social Entertainment: Next Big Thing from Japan
Speaker: David Collier (President, Pikkle KK)
Track: Mobile: Original Innovation
10 Ways to Run a Porting Team Like Genghis Khan
Speaker: Tom Park (Director of Operations, Digital Chocolate)
Track: Mobile: Production
TETRIS: Best/Worst Mobile Game Ever
Speaker: Rick Marazzani (General Manager, iQ212)
Track: Mobile: Design |
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