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|    Programming

Please note: this information refers to GDC 2016, check back for updates.

Monday, March 14 & Tuesday, March 15 2016

The Smartphone & Tablet Games Summit at GDC brings together top game developers from around the world to share ideas, discuss best practices, and consider the future of gaming on mobile platforms, including iOS, Android, Amazon, and more. This two day program will focus on the nuts and bolts of great game design and successful business strategies specifically tailored to popular smartphones & tablets.

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Design In Detail: Controlling Land Sliders
Luke Muscat (Prettygreat)
In Land Sliders, players drag the world around under the players feet. The goal was to create a truly intuitive native touch screen game, leveraging muscle memory everyone already has. But what do you do when every single one of your play testers is giving you different feedback? How do you reconcile the conflict between casual and hardcore gamer preferences? We will look into the process in detail, examining the multitude of iterations that were made over a 4 month period trying to make a control system that truly is for everyone.
Mobile Devices and Disabled Gamers
Ian Hamilton (Ian Hamilton Design & Consultancy)
20% of gamers have some kind of disability, and many mobile gamers also encounter situational impairments, such as playing in direct sunlight, or holding onto a handrail on the underground. Small screens and touch interfaces bring some accessibility barriers and solutions that are specific to mobile devices. This session will share insights on what accessibility and disability actually mean and why they are important. It will also share some easy mobile-specific considerations you can make in your own games, as well as the human and business impact that they can have.
Soft Launch Best Practices: How, Why and Where to Soft-launch Your Mobile Game
Oliver Kern (Mobilize)
Completion of development is only the first step in launching a mobile game, as further tweaks, bug fixes and level re-designs may be required for the game to be commercially successful. To identify these issues, a testing phase with real players in real markets has become the most popular way of determining how a game will perform when it is launched globally. In this session, industry expert Oliver Kern walks attendees through the testing process and factors to consider when choosing a test market, plus how to implement information gathered during the testing phase to reach success upon commercial launch.


David Kalina
Tiger Style
David Kalina is the co-owner and principal engineer at Tiger Style, the independent development studio behind critically acclaimed indie hits Waking Mars and Spider: The Secret of Bryce Manor. David spent his formative years developing AI systems for big-budget console games (Splinter Cell, Deus Ex: Invisible War, Thief: Deadly Shadows) before teaming up with fellow industry veteran Randy Smith to form Tiger Style. David and the Tiger Style team are currently hard at work on Spider: Rite of the Shrouded Moon, which will be released in early 2015.
Caryl Shaw
Amazon Game Services
Caryl Shaw is currently a Product Lead at Amazon Game Services in Palo Alto, California, with the Lumberyard team.

Prior to joining Amazon, Caryl Shaw was an Executive Producer at Telltale Games in San Rafael, California, focused on online and web features for Telltale games like Minecraft: Story Mode, Tales from the Borderlands and Game of Thrones. During the rise of Mobile gaming, Caryl was an Executive Producer at KIXEYE and ngmoco:) where she was responsible for building and managing iPhone and iPad applications as fun and profitable games and services. And earlier in her video games career, Caryl was a Senior Producer at EA/Maxis and worked on The Sims, SimCity and Spore franchises as the Lead Online Producer.

She's spoken internationally about a range of topics including: Running a Live Mobile Game, Creating and Analyzing Free-to-Play Games and Putting User-Generated Content to Work in Video Games.
Juan Gril
Joju Games
Juan is an advisor for the Smartphone Summit at the GDC, judge for the "Sense of Wonder Night" Game Festival at Tokyo Game Show and an editor of the IGDA Casual Games White Paper. The former head of Yahoo! Games Studios and a founding member of the team, he thinks video games are the coolest thing ever.


Platinum Smartphone & Tablet Games Sponsor
AdColony is a mobile video advertising platform whose proprietary Instant-Play™ technology serves crystal-clear, razor sharp video ads instantly in HD across an extensive network of iOS and Android apps, eliminating the biggest pain points in mobile video advertising: long load times and grainy, choppy video. As the leading mobile video monetization and user acquisition platform, AdColony works with both Fortune 500 brands and more than 70% the world’s top grossing app publishers. We're looking forward to meeting with you at the Smartphone & Tablet Games Summit! To download our SDK and learn more, visit

Platinum Smartphone & Tablet Games Sponsor
Chillingo, a subsidiary of Electronic Arts, is a leading mobile games publisher with numerous award-winning hits around the world including Angry Birds, Cut the Rope, Feed Me Oil, Parking Mania, and Iron Force. The company publishes games for iOS, Android, Windows Phone 8, Steam, and other digital platforms.

Smartphone & Tablet Summit Mixer Sponsor
WB Games mobile teams are changing the mobile gaming landscape with top brands, powerful studio support and the brightest creative and business talent in the industry. Mobile games are a key priority for Warner Bros. Interactive Entertainment, with teams in San Francisco, Burbank, Chicago, Boston and the UK.