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GDC

CONFERENCE  

|    Programming
    SMARTPHONE & TABLET GAMES

The Smartphone & Tablet Games Summit at GDC 2013 brings together top game developers from around the world to share ideas, discuss best practices, and consider the future of gaming on mobile platforms, including iOS, Android, Windows 8 and more. This two day program will focus on the nuts and bolts of great game design and successful business strategies specifically tailored to popular smartphones & tablets.

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2013 HIGHLIGHTED SESSIONS

Still Kicking: The Viability of Paid Apps in the Era of F2P
Nathan Vella (Capy)
Much has been made of the rise of the free-to-play model. Pundits claim that paid apps are dead, and offer stats showing large portions of App Store revenue generated by IAPs. But is the end truly nigh? This session will detail the continued viability of developing paid apps for the App Store by leveraging experience from successes like #Sworcery, World of Goo, and more. Attendees will be confronted with key issues faced when tackling the F2P shift as small developers, discuss the rationale for choosing to develop a paid app, and learn best practices for success from launch and promotion through long tail.
The Iterative Touch: Crafting the Controls for Infinity Blade: Dungeons
Nick Cooper (Epic Games)
Touchscreens have become increasingly common input devices for gaming over the past decade, especially with the ubiquity of smartphones and tablets. With Infinity Blade: Dungeons, Epic Games set out to develop a AAA, action-oriented dungeon crawler for iOS. They created a game that appeals to both casual and hardcore gamers, by utilizing the strengths of the touchscreen to develop an intuitive and responsive touch-based input scheme.

SMARTPHONE & TABLET GAMES SUMMIT ADVISORY COMMITTEE

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David Kalina
Tiger Style
David Kalina is co-owner and principal engineer of Tiger Style, the independent iPhone developer behind the 2009 IGF Mobile Game of the Year, Spider: The Secret of Bryce Manor. David spent his formative years developing AI systems for big budget console games (Splinter Cell, Deus Ex: Invisible War, Thief: Deadly Shadows) before teaming up with fellow industry veteran Randy Smith to form Tiger Style.
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Chris Pruett
Robot Invader
By day, Chris runs Robot Invader, makers of mechanical devices of destruction as well as video games. He spent three years at Google working as a developer advocate for the Android platform, and is the author of REPLICA ISLAND, an Android side-scroller with over 1.5M users. Chris spent several years in the game industry as an engineer and shipped ten titles for various console platforms. Under the cover of night he maintains a research blog devoted to the dissection and analysis of horror games. Chris lives with his wife and daughter in Menlo Park, California.
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Caryl Shaw
Independent
Caryl Shaw recently left Callaway Digital Arts in San Francisco, CA as an executive producer, managing the production staff as well as related production efforts from design/concept to release and through "live" updates of lifestyle and kids apps. Prior to joining CDA, Caryl was responsible for the ongoing development of ngmoco:) freemium games like We Rule, Godfinger and We City. And before ngmoco:), Caryl was a senior producer at EA/Maxis and worked on The Sims, SimCity and Spore franchises as the lead online producer. Having worked on websites, online applications, and video games for over 15 years, Caryl has a unique perspective of the industry, where it's been, and where it's going. She's spoken at many conferences about a range of topics including: How to enable and encourage your customers' creativity, Lessons learned making a Social Game for Facebook and Putting User-Generated Content to work in video games.
 
 

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