Choose a language:


|    Programming
Monday, March 17 & Tuesday, March 18

The Smartphone & Tablet Games Summit at GDC brings together top game developers from around the world to share ideas, discuss best practices, and consider the future of gaming on mobile platforms, including iOS, Android, Windows 7 and more. This two day program will focus on the nuts and bolts of great game design and successful business strategies specifically tailored to popular smartphones & tablets.

Arrow Search for all Smartphone & Tablet Games Summit sessions

Click here for Sponsorship Opportunities


Infinity Blade: Creating the Mobile Blockbuster Trilogy
Scott Stoddard (ChAIR Entertainment)
In 2010 ChAIR Entertainment's Infinity Blade set a new bar for graphics and gameplay on mobile devices. Infinity Blade II and III raised the bar even higher. Lead animator Scott Stoddard will share insights into Infinity Blade's success from his perspective working on design and production for the trilogy. The talk will focus on the key design choices in the core combat and RPG metagame, and how post-launch analytics were used to refine these systems to maximize the user experience and commercial success of the games.
The Global Android Explosion: Succeeding on Earth's Largest Gaming Platform
Dan Laughlin (Flurry, Inc.)
Leveraging analytics data collected from over 1.2 billion smart devices per day, Flurry will share a deep dive into the rapidly growing Android market. Viewed by country, device type, demographic and game genre, Flurry's data will paint a vivid picture of the platform. Going beyond insight, the talk will provide actionable strategy, design and monetization recommendations aimed at helping developers profit from this global phenomenon.
Making 10000000
Luca Redwood (EightyEight Games)
With 10000000, Luca Redwood (EightyEight Games) managed to achieve what a lot of independent developers are trying to do today - Luca went from developing a small side project to becoming a full-fledged studio. This talk investigates how the game went from concept to launch, and what has happened since then. Luca will discuss, backed up with numbers, why it is still OK to be a paid game in today's ecosystem and techniques for making your game a success.


David Kalina
Tiger Style
David Kalina is the co-owner and a principal engineer at Tiger Style, the fully distributed, fully independent development collective behind the critically acclaimed indie hits Waking Mars and Spider: The Secret of Bryce Manor. David spent his formative years developing AI systems for big-budget console games (Splinter Cell, Deus Ex: Invisible War, Thief: Deadly Shadows) before teaming up with fellow industry veteran Randy Smith to form Tiger Style.
Chris Pruett
Robot Invader
By day Chris runs Robot Invader, makers of mechanical devices of destruction and video games. His most recent work includes Rise of the Blobs and Wind-Up Knight. An Android team alum, Chris worked on games at Google in the US and Japan. He also spent several years in the console game industry as an engineer and shipped ten titles for various platforms. Under the cover of night, he maintains a research blog devoted to the dissection and analysis of horror games. Chris lives with his wife and two children in Menlo Park, California.
Caryl Shaw
Tower of Robots
Caryl Shaw is currently the founder of Tower of Robots, a consulting company in San Francisco, California providing production and project management services to game and app developers.

Prior to ToR, Caryl was an executive producer at KIXEYE and ngmoco:) where she was responsible for building and managing iPhone and iPad applications as fun and profitable games and services. Earlier in her video games career, Caryl was a senior producer at EA/Maxis and worked on The Sims, SimCity and Spore franchises as the lead online producer. And way back in the first dot-com boom, she worked at a variety of internet startups managing online communities and content websites starting back in '95. She even worked for a company that made Enterprise Business Software at one point, but what's the fun in that?

She's spoken internationally about a range of topics including Running a Live Mobile Game, Lessons Learned Making a Social Game for Facebook and Putting User-Generated Content to Work in Video Games.

Her favorite spirit is Breaking and Entering Bourbon.


AdColony is a mobile video advertising company whose proprietary Instant-Play technology serves razor sharp, full-screen video ads instantly in HD across its network of iOS and Android apps. As the leading mobile video advertising & monetization platform, AdColony works with both Fortune 500 brands and the world's top grossing publishers. AdColony was recently named to the prestigious Inc. 500 list and won the Digiday Award for "Best Mobile Ad Network." To learn more, visit, or come see us at the Smartphone & Tablet Games Summit!

ARM designs the technology that lies at the heart of advanced digital products, from wireless, networking and consumer entertainment solutions to imaging, automotive, security and storage devices. ARM's comprehensive product offering includes CPU and GPU IP, software, standard cell libraries and memories, connectivity products, tools and training services, supported by the industry's broadest partner community.

adjust is a mobile app tracking and analytics company based in Berlin & San Francisco providing app businesses worldwide with a comprehensive business intelligence platform.

TABLE TOP SPONSOR (US), LLC is a leading publisher of free-to-play online games, providing the most immersive and fun experience available on the PC and Mobile platforms.

Game Technologies is an European company created to power board games by utilizing the latest technology and creating innovative and intuitive products.

Supercharge word-of-mouth with Everyplay Replays, currently live with 275 iOS and Android games. Additionally, generate highest quality players and revenue streams with opt-in video GameAds.

Fuse Powered provides two solutions to maximize game revenue in one easy-to-integrate SDK. FuseBoxx™ lets publishers take instant action on analytics to deliver what players want, while AdRally™ provides a fully managed ad mediation solution.

Kontagent+PlayHaven delivers a superior integrated solution to help web and mobile app developers understand user behavior, decide what it means, and act immediately to impact their businesses. The merger between Kontagent, the leading mobile analytics solutions provider, and PlayHaven, the business engine for mobile games, was announced in December 2013.

Sensus is the world's first app enhancing case -- it adds touch interface to the sides and back of the iPhone through our patent-pending variable pressure technology.

UBM Tech