GDC 2018 content. GDC 2019 coming soon.
Hear from the best and brightest indie game creators in the Independent Games Summit, Monday and Tuesday March 19-20, 2018. Attend lectures, postmortems representing diverse voices, experiences and perspectives, including many former and current Independent Games Festival finalists and winners.
Tanya X. Short is the Captain of Kitfox Games, a small studio in Montreal responsible for such games as ‘Boyfriend Dungeon’, ‘The Shrouded Isle’, and ‘Moon Hunters’. She started in games in 2003 as an intern on ‘iLoveBees’, the ARG leading up to the launch of ‘HALO 2’. She is also a co-founder/co-director of Pixelles, a feminist non-profit, and co-editor of Procedural Generation in Game Design (2017).
Steve Swink is a game designer and occasional author. His current project is ‘SCALE’. He wrote "Game Feel: A Game Designer's Guide to Virtual Sensation" which some people have read.
Akira Thompson is currently contracting with Universal Studios Japan, where he is Creative Lead for various VR and interactive projects. He is also the owner and game designer of RainBros, an independent game company. Rainbros previously released '...&maybetheywontkillyou' and 'Stop! Thief!!'. Akira holds a master's degree from the University of California, Santa Cruz and has previously worked at Creative Artist Agency, Walt Disney Imagineering within the research and development department, the University of Southern California, and IndieCade. He is also a founding member of Glitch City, a Los Angeles based game development community and is currently exploring ways to grow similar indie game communities in the Kansai region of Japan.