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|    Programming
Monday, March 14 & Tuesday, March 15 2016

The Independent Games Summit is the place for the independent game developer at GDC. It features lectures, postmortems and roundtables from notable independent game creators, including many former and current Independent Games Festival finalists and winners. The Independent Games Summit seeks to achieve diversity of voice, experience and perspective, while highlighting the best and brightest in indie development.

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Designing The Anti-Platformer: Mushroom 11's Puzzle Systems
Itay Keren (Untame)
In spite of Mushroom 11's humble beginning as a Global Game Jam experiment, indie designer Itay Keren was determined to fully explore this emergent design space. Join Itay for a deep dive into the puzzle design of this award-winning game, with its novel mechanics that enable free-form shaping, pruning and splitting, opening up a world of unfamiliar puzzle interactions to discover.
A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon
Chris Bourassa (Red Hook Studios)
This talk breaks down the creative philosophy of Darkest Dungeon - one that is characterized by a steadfast commitment to a clearly articulated, externalized creative core. A strong creative direction not only guides art direction, audio, and design to arrive at a thematically tight product, but it also serves as a razor to make the hard cuts necessary in any game project. In the deepest, darkest production crunch, smart creative choices let you play to your limitations as well as your strengths!


Kellee Santiago
Kellee Santiago, as former president and co-founder of thatgamecompany, has developed one of the most prominent brands in independent and innovative game development, pushing the communicative possibilities of video games as a medium. She is currently a partner in Indie Fund, which aims to support the growth of games as a medium by helping indie developers get, and stay, financially independent. In addition, she works with OUYA to represent the interests of game developers, and with OUYA developers to help them successfully publish and distribute their games on the platform.

Kellee speaks around the world at video game business and entertainment conferences on innovation in games, entrepreneurship, games as art and better methods for video game development. In 2010, she became a TED Fellow and was recognized as one of The Ten Most Influential Women in Games of the Past Decade. Kellee has also received the 2011 Microsoft Top Women in Gaming award for Business.
Steve Swink
CubeHeart Games
Steve Swink is an independent game designer and author based in Tempe, Arizona. His current project is SCALE, a first-person reality manipulation game ( Previously, he was lead designer of Atlantis Remixed (a literacy game for high school kids at Arizona State University), game/sound designer at Flashbang Studios and game designer at Neversoft. Steve also wrote "Game Feel: A Game Designer's Guide to Virtual Sensation."
Akira Thompson
Akira Thompson is owner and game designer of RainBros, which is currently developing its debut title "Stop! Thief!!". Currently he is a member of Glitch City a Los Angeles-based game development community, pursuing a Master of Science at the University of California Santa Cruz, and also has had some level of volunteer involvement with IndieCade in some form for the past 4 years.

Previously Akira has worked at Creative Artist Agency, Walt Disney Imagineering within Research and Development, and the University of Southern California.
Matthew Wegner
Flashbang Studios
Matthew Wegner founded Flashbang Studios, an 8 year old independent game development company best known for its "Blurst" portfolio of experimental games. Elsewhere, Matthew is an Indie Fund member, TIGJam organizer, photographer, conference planner, web/database programmer and unicyclist.


Independent Games Summit Table Top Sponsor

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