The first iPhone Games Summit at GDC will bring together top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform. This two-day program will highlight the best of iPhone development, with an entire day discussing the nuts and bolts of technical and design techniques. The second day will focus on the business and marketing strategies behind successful iPhone game companies.
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View all iPhone Games Summit sessions here.
Noel Llopis
Founder, Snappy Touch
Noel was swept off his feet by the iPhone. He's now following his lifelong dream of being an indie developer, focused exclusively on iPhone game development and consulting. He writes about game development regularly, from a monthly column in Game Developer Magazine, to the Game Programming Gems series, or his book C++ for Game Programmers. Noel is also a member of the Game Developers Conference Advisory Board. Some of his past games include The Bourne Conspiracy, Darkwatch, and the Mechassault series. He earned an M.S. in computer science from the University of North Carolina at Chapel Hill.
Travis Boatman
VP, World Wide Mobile Studios, EA Mobile
Travis Boatman joined EA Mobile as Vice President of Worldwide Studios in February 2006, with EA's acquisition of JAMDAT Mobile. As the head of EA's global mobile studio organization and development teams, Mr. Boatman is responsible for overseeing the studio production of next generation mobile titles across many platforms including feature phones, smartphones, and the iPhone. Mr. Boatman has 20 years of experience working in the videogame industry, where he's worked on console, PC, social networking, and mobile games.
Alan Yu
Founder & Vice President, ngmoco:)
Alan is vice president, artist & repertoire, and a founder of ngmoco:). As the company's liaison to the creative community, his responsibilities include evaluating and signing game concepts and ensuring ngmoco's collaboration with the world's best and most innovative game makers.
In 2004, Alan joined Neil Young at Electronic Arts. He was the director of creative affairs for EA Blueprint, a creative management group focused on developing and producing new properties across various media in a coordinated and connected fashion. Prior to Blueprint, he was director of artist & repertoire at EA Los Angeles and Maxis. He worked for the Game Developers Conference from 1995 to 2004. He was executive producer and director the last five years of his tenure. Alan is a graduate of Sarah Lawrence College in New York. He's obsessed with and always looking for the next great idea.