Choose
Choose a language:
GDC

CONFERENCE  

|    
    QA

This summit will discuss new and/or current tools, processes and organization methods being used in in Quality Assurance (QA) today and to show how QA is an integral part of development. What works for some, might not work well for others. What used to work may not uphold with the growing culture of smartphone, social and online gaming. Attendees will gain some new insight and knowledge that will help existing QA Teams/Managers as well as those new to QA. Every attendee will leave with his/her own list of guiding principles to build QA practices upon.

Arrow View all QA Summit sessions

Click here for Sponsorship Opportunities

2013 HIGHLIGHTED SESSIONS

It's Raining New Content: Successful Rapid Test Iterations
Benjamin Seifert (Riot Games)
Games as a service model encourages the continuous delivery of new content and features to their player base. In many cases, this leads to a significantly compressed QA cycle where more traditional QA models fail to adapt. The failure to adapt leads to a sacrifice in subjective or functional quality. Riot Games tackles this problem with a three pronged approach: utilizing our specialized skills and knowledge, having diverse and frequent feedback loops, and automation.
BioWare QA - Partners in Development (Embed Model)
Tulay Tetiker McNally (BioWare)
Arone Le Bray (BioWare)
This presentation will explore the working relationship between BioWare QA and the BioWare development team. We will explore the challenges encountered while implementing the integrated QA model, and the pros and cons that have resulted from the embedded QA model. ?The session will conclude with a specific case study describing how the embedded model at BioWare applies to the narrative creation process (VO, Writing, Cinematics) on Mass Effect 3 and how QA was able to find issues early on. This made it easier to avoid costly changes in content at later stages of development, and ultimately provided the end user with a better experience.
Automation in the Technically Challenging World of Game Development
Linda Lemieux (VMC Game Labs)
Brian Buhr (Sony Computer Entertainment America)
Steve Fowler (The Walt Disney Company)
One of the biggest challenges facing QA in games today is test automation. Opinions on whether or not to automate range from "impossible to do well" to "automate 100% of the test" vary. Within that gamut of opinions, how do you decide on how automation fits into your test program? What should be automated, and how do you ensure quality? Join us for a panel discussion on lessons learned, as well as practical tips and techniques for game testing automation. You will hear a range of opinions from industry leaders to help you make informed decisions about automation for your game testing.

QA SUMMIT ADVISORY COMMITTEE

Daniel Pangelina
Double Fine Games
Daniel Pangelina has been working in the video game industry since 2006 in various QA and QA leadership roles. Daniel has shipped numerous console, hand-held, PC, Mac and phone titles over the years at SEGA and now at Double Fine Productions. Currently Daniel is the QA Lead at Double Fine Productions.
Mario Vasquez
Electronic Arts
Mario has over 20 years of experience as Quality Assurance Director, Program/Project Manager and Product Manager with industry leaders such as Electronic Arts, Motorola Canada and Unisys Corporation. Most recently, he has been leading the transformation of QA within Electronic Arts to build a defect prevention culture that will improve software and game quality and deliver great experiences to EA consumers.
Ben Wibberley
VMC Game Labs
As Director of Games, Ben is responsible for account management, business development and sales for VMC's Game Labs Division. A 15 year veteran of the video games industry, he started as a QA Tester and has remained involved in and passionate about games QA ever since. He was previously a co-founder and EVP of one of the industry leaders in games services. Ben has also worked on the representation side of the business at his own agency WRA and later DDM to represent some of the best and well-known names in video game development. His expertize encompasses business development, sales, global account management, brand, marketing, games services, publishing support, production, outsourcing, QA, localization and strategic relations. Ben is a regular speaker at industry events, a member of BAFTA, IGDA and Chairperson of the IGDA QA SIG.

Follow Us

UBM Tech