SERIOUS GAMES SUMMIT GDC 2008 - February 18 & 19
Serious Games Summit GDC 2008 Call for Submissions The call for submissions for SGS GDC 2008 will open in August 2007. Check back for further details.
Serious Games Summit GDC 2007 Post mortem Top 5 SGS GDC 2007 Sessions:
Introduction
The Serious Games Summit GDC spotlights the rapidly growing serious games industry that features the use of interactive games technology within non-entertainment sectors. Taking place Monday, March 5 and Tuesday, March 6 at the Moscone Convention Center North in San Francisco during GDC 2007, the Summit provides a forum for game developers and industry professionals to examine the future course of serious games development in areas such as education, government, health, military, science, corporate training, first responders, and social change. If you are currently developing interactive, non-entertainment applications in the serious games space, the Serious Games Summit is a must-attend event. At the Serious Games Summit GDC you will you gain access to:
To register for Serious Games Summit GDC, you will need to purchase a VIP, Giga, or Serious Games Summit Pass.
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| SGS GDC - Current Session Picks | |
SGS: Game Design |
Michael Mateas, Faculty Member, UC Santa Cruz Andrew Stern, Designer and Engineer, Procedural Arts LLC |
SGS: Learning & Instructional Theory |
Ian Bogost, Founding Partner, Persuasive Games |
SGS: Assessment & Results |
Carrie Heeter, Professor, Michigan State University Brian Winn, Professor of Game Design, Michigan State University Richard Van Eck, Associate Professor, University of North Dakota Caitlin Kelleher, Ph.D. Candidate, Carnegie Mellon David William Shaffer, Associate Professor of Learning Science, University of Wisconsin |
The goal of this year's SGS GDC is to create a mixture of tutorials, case studies, and interactive group workshops that will help to shape the agenda for the serious games field, widen our appreciation of what games and game technologies can accomplish, and to send all attendees home with a better understanding of how to create successful serious games projects.
- Serious Games Next-Gen: A look at what you can do with next-gen hardware and current top portable systems beyond entertainment. The possibilities are more than you know!
- Lightweight MMOs: A tutorial focusing on providing you information on the many ways to develop MMO games and related serious game projects without having to assemble a massive budget or development team.
- Serious Games for Less: A two-hour workshop focusing on tactics for serious game projects that cost $100K or less; learn and share best practices for low-end serious game development.
- What We Want from Industry: This interactive workshop creates a top 10 list of requests from the commercial entertainment industry that can help lead to further cooperation and progress in non-entertainment markets.
- Beyond the Game: A workshop panel looks at the fundamentals of what a good serious game project has to do besides building a game.
ADVERGAMING TRACK
The advergaming track explores both the business case and the cognitive case relevant to the role games, game culture, and game developers can play in how we market goods and services now and in the future.
SERIOUS GAMES CASE STUDY BLASTS
This format makes it possible for participants to share with the audience a diverse field of projects and offer some useful thinking into the variety of ways games are being applied into new sectors.
GROUP MEET-UPS
These metings are held during breakfast and lunch to elicit discussions among key serious game industries including: education, health, social issue games, defense, and more.

Join serious game developers from around the globe for food, drinks, and business connections directly following day one of the SGS GDC conference.
SGS GDC Reception is Sponsored by: ![]()
SGS GDC 2008 Call for Submissions Will Open in August!
SGS GDC Advisory board
 
 
 
 













