The 2010 Game Developers Conference® will feature focused summits to foster community-building within emerging sectors of the game industry.
These summits will run on Tuesday, March 9th and Wednesday, March 10th and are accessible with the GDC Summits & Tutorials Pass and the GDC All Access Pass.
For summit sponsorship opportunities, click here.
GDC Summit Call for Submissions is Now Closed
View topics, guidelines, and full details here.
The AI Summit at GDC features panels and lectures from more than two dozen of the top game AI programmers in the industry. Organized as a collective effort by the AI Game Programmers Guild, this event promises to give you an inside look at key architectures and issues within successful commercial games, as well as let you eavesdrop on conversations, debates, and rants on how game AI can move forward. This summit is targeted toward the intermediate to advanced programmer who wants deeper insight into the world of game AI, however anyone who is interested in what AI can offer next generation games will find invaluable insights and lessons from the speakers.
GDC Mobile/HandheldGDC Mobile/Handheld is the premier professional conference for the creators, publishers, and distributors of portable games, both for consoles and mobile phones. Thanks to the rise of easy, direct digital distribution, particularly based around manufacturer-specific application stores, 2010 continues the trend of mobile liberation as new, more powerful products emerge, phone carriers begin to remove the constraints of the 'traditional' mobile industry and new digital distribution channels on handheld consoles open up. Filled with hands-on information, case studies and debates, GDC Mobile/Handheld 2010 will cover both successful business strategies and the nuts and bolts of development on mobile phones (BREW, Java, Symbian, Android, Windows Mobile, and more), as well as newly added support for portable consoles (PSP/PSP Minis, DS, DSi)!
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More than ever, game publishers are realizing that their industry is not only benefiting from localized versions of their games, but is wholly dependent on quality localization to drive revenues and increase gamer mindshare. The demand comes from a growing number of countries and emerging markets around the world, and has prompted publishers to partially or fully localize more products into more languages to maximize their ROI.
The Game Localization Summit at GDC is supported and organized by the IGDA Game Localization SIG, and it is aimed at helping game professionals understand how to plan for localization in order to minimize bugs and maximize ROI. Professionals from all departments and areas of expertise are welcome to attend this full day of lectures, panels and game postmortems.
IGDA Education SummitAt the 2010 IGDA Education Summit game educators will explore experimental and inventive educational approaches that attendees can bring back to the classroom. It aims to bring scholars together with experienced professionals willing to learn, share their ideas and great achievements. The summit is a great professional development opportunity where we will be exploring how collaboration leads to success not only in the classroom but in all aspects of work and life.
The Independent Games Summit represents the voice of the independent game developer at GDC. It features lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners. The 2010 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more.
The first iPhone Games Summit at GDC will bring together top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform. This two-day program will highlight the best of iPhone development, with an entire day discussing the nuts and bolts of technical and design techniques. The second day will feature postmortems and case studies on the business and marketing strategies behind successful iPhone game companies.
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Few areas of our industry have moved as fast as the rise of socially connected gaming. Today we see that many of the most popular games in the world are played on social networking services such as Facebook, MySpace, and hi5. These games are capturing tens of millions of mainstream users, people who do not consider themselves gamers. At the same time, virtual worlds have conquered the children’s gaming market and are growing to new audiences, moving mainstream brands into an increasingly connected world through the medium of games.
The Social and Online Games Summit sits at the intersection of these converging trends, bringing together leading thinkers and businesspeople to provide the attendee a snapshot of the industry and where it is going. Attend to learn about the secrets of virality, the next generation of mass market multiplayer, and the ways in which virtual worlds are changing to meet the demands of an ever-growing audience.
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The Serious Games Summit focuses on the growing application of videogames and videogame technologies for purposes outside of commercial entertainment. This includes projects using game resources or games for training, health, education, national defense, science, advertising, and general productivity. Each year the summit gathers leading projects, researchers, and sponsors of serious game projects to look at and discuss the continued emergence and growth of the space. This year marks the 7th iteration of the Serious Games Summit @ GDC. In 2010 the focus of the summit is on rethinking the conventional wisdom of the space and especially exploring the growing overlap of serious games with commercial entertainment in areas such as exercise, personal improvement, technology licensing, and more.
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