GDC | Vision

Vision

Get inspired by great speakers and forward-thinking companies discussing the future of the game industry. Learn from companies or individuals outside of the game space who are doing amazing work that feeds back into game innovation. Come away infused by vital ideas about how to take your work forward in the next year.

View all Vision Track Conference sessions


Vision Track Highlighted Sessions


All Access, GDC Conference+Summits or GDC Conference Pass.

How Real-Time Graphics Helps Pixar Make Feature Films
Pol Jeremias-Vila (Pixar Animation Studios)
David G Yu (Pixar Animation Studios)
This talk will explore how real-time graphics are used at Pixar Animation Studios. In this session, Pixar's David G Yu and Pol Jeremias-Vila will use examples from famous Pixar movies to illustrate the unique needs of film production, including loading and run-time management of massive movie sets and complex characters, real-time subdivision surfaces, real-time effects, and how these assets are rendered using the latest hardware features. Don't miss this great opportunity to learn about how real-time graphics help make movies.
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault