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EXHIBIT AT GDC

The GDC attracts over 23,000 industry professionals, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is also the home of the annual Independent Games Festival (IGF), the first and largest competition for independent games, as well as the Game Developers Choice Awards, presented by Gamasutra.com.

Get the attention of this valuable market and stand out from your competition. With signage, giveaways, event sponsorships and more, you can stay top of mind with developers and the press throughout GDC 2014.

For GDC 2014 Exhibit & Sponsorship Opportunities, click here.

For more information, fill out a Request for Proposal Form.

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EXPO HOURS
Wed., March 19:
 10:00am-6:00pm

Thur., March 20:
 10:00am-6:00pm

Fri., March 21:
 10:00am-3:00pm

ATTENDEE DEMOGRAPHICS

All GDC attendees work in the game industry either in game development services or related fields*

*Information based on GDC 2013 Attendee Survey by Audience Insights. Question allowed for multiple selections per attendee.
**Other includes students, educators, press/media, and other job functions.

Additional GDC statistics:
  • GDC conference attendees have an average of 6 years of experience, have worked on an average of 10 game titles, and published an average of 10 game titles.*
  • GDC attendees manage an average of 10 people directly or indirectly.*
  • Top four actions attendees have taken as a result of attending GDC 2013:
    • Visited an exhibitor's website
    • Sent an email
    • Requested more information
    • Downloaded a GDC Session from GDC Vault

  • Geography: 65% of GDC attendee are from North America with the balance mainly coming from Western Europe (10%) and Asia (6%)
  • GDC 2013 conference attendees agree:
    • They heard something useful within their craft that they didn't know before (82%)
    • They were inspired (92%)
    • They gained strong leads to advance their business (60%)
    • The Expo Floor was one of the most important reasons to attend GDC (53%)
 
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