Game Developers Conference 2015 officials are excited to announce that another game industry luminary is coming to the show in March to deliver an informative, insightful postmortem of a seminal game.
Brian Moriarty, the trailblazing author of influential Infocom games like Trinity and Beyond Zork, will be delivering a Classic Game Postmortem on the groundbreaking 1990 graphic adventure game Loom at GDC 2015.
Moriarty currently serves as a Professor of Practice in Game Design at Worcester Polytechnic Institute in Massachusetts, and his lengthy game development career spans stints at Infocom, Lucasfilm Games (later LucasArts), Rocket Science, Mpath/HearMe, and other ventures.
Now he’s coming to GDC in March to speak at length about the development of Loom, a remarkably mature fantasy with an innovative musical interface, and a flexible, beginner-friendly design that was the first to embody what would become the LucasArts philosophy: that players should never have to deal with dead ends, accidental deaths or forced restarts.
His lecture will survey the entire history of the project, from conception to shipping, together with amusing production anecdotes, little-known facts, and rare artifacts from his personal collection of Lucasfilm memorabilia.
It promises to be a can’t-miss talk, so make sure to bookmark the session on the GDC 2015 Session Scheduler.
While you’re there, you can check out the ever-expanding list of announced talks and begin to plan out your conference week, then later export it to the up-to-the-minute GDC Mobile App (also coming soon!).
In the months ahead, conference officials look forward to announcing many more GDC 2015 sessions spanning a diverse array of game industry issues.
For now, don’t miss the opportunity to save money by registering early — the deadline to register for passes at a discounted rate is today, January 21st at 11:59 PM PT!
GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.
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