The 2015 Game Developers Conference is coming up fast, and today conference officials are excited to announce another great in-depth Indie Games Summit session that attendees of the March conference absolutely must not miss.
We’re excited to have Alen Ladavec and Davor Hunski, CTO and CCO (respectively) of Croteam, delivering a postmortem of development on the IGF award-nominated puzzle game The Talos Principle.
During their session, “Reactive Game Development: The Talos Principle Postmortem“, the pair will offer attendees a behind-the-scenes look at the design decisions and creative reactions that guided development of this surprise hit.
This talk is part of the GDC Indie Games Summit, one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco, CA during the first two days of the conference.
Further details on this and many more announced talks are available now in the online GDC 2015 Session Scheduler, where you can begin to plan out your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.
Conference officials look forward to announcing more GDC 2015 sessions spanning a diverse array of game industry issues in the months ahead.
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