With GDC Europe almost upon us, the show’s Independent Games Summit has added three new talks, covering experimental titles like Trauma and Proteus, as well as what developers should do after they’ve launched their game.
The Independent Games Summit takes place Wednesday, August 15th, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany during the Gamescom trade show, and is accessible via a special reduced-price Indie Games Summit Pass, as well as by all other regular pass types.
The full details on the Summit’s new sessions are as follows:
– First, independent Polish/German developer Krystian Majewski will detail the creation of his atmospheric point and click adventure game, Trauma.
The game has been nominated by numerous competitions, including the Independent Games Festival, and in his session, “Trauma Making of: From University to Indie,” Majewski will discuss the game’s entire history, beginning with its inception as a final thesis project for his university and leading up to its final commercial debut.
– Elsewhere, attendees will get a behind the scenes look at the minimalistic, exploration-focused title Proteus (pictured) – a game that values abstraction and aesthetics over more traditional game design tropes. During this session, “Abstraction and Experience: Observations on Proteus,” UK indie Ed Key will explain how he and his partner, David Kanaga, referenced their personal experiences to craft this unusual game.
– Finally, Rob Davis, the founder of the London-based game studio Playniac, will host “Beat the Post-Launch Blues: Your Game is Out, What Now?” During this session, he’ll discuss the things developers need to keep in mind once their game is out in the wild. The talk will cover everything from promotion, content updates, business partnerships, and more – everything an indie dev needs to consider to make sure their game survives after its launch.