Organizers of the 2009 Independent Games Festival (IGF) have launched the IGF Audience Award voting website, allowing game fans everywhere to download, play, and choose a favorite all of the eligible Main Competition finalist indie games which submitted a publicly playable demo.
Online voting is open now and continues through Friday, March 20th, with the award given out at the IGF Awards taking place alongside the Game Developers Choice Awards at the 2009 Game Developers Conference on March 25th.
The games with eligible demos or full versions on PC, XBLA, XNA Community Games or PSN are: Retro/Grade, Dyson, Brainpipe, The Maw, IncrediBots, Osmos, Musaic Box, Cortex Command, CarneyVale Showtime, Coil, The Graveyard, PixelJunk Eden, Mightier, You Have To Burn The Rope, and Between.
The Independent Games Festival Mobile (IGF Mobile), an event that celebrates innovation in games for handheld devices, including mobile phones, DS, PSP, iPhone and iPod touch, has named the finalists for the second annual competition.
The number of entries more than doubled â€“ to over 100 â€“ compared to last yearâ€™s inaugural competition, bolstered by a strong showing from the emergent iPhone and iPod touch platform â€“ so much so that a special â€˜Best iPhone Gameâ€™ category has been designated for the titles which best use the unique possibilities of the device.
Winners of the 2009 IGF Mobile competition, who will get a share of $30,000 in prize money, will be announced at a special ceremony during the Game Developers Conference (GDC) Mobile conference on March 24, and additionally honored during the main Independent Games Festival Awards on March 25, 2009.
Some of the leading finalists for this yearâ€™s competition include stylish iPhone cube movement puzzler Edge (3 nominations), the technologically cunning Wardive on Nintendo DS, which uses local WiFi hotspots to generate enemies (3 nominations), and elegant iPhone â€˜tower defenseâ€™-style title Fieldrunners (3 nominations).
Games also nominated multiple times include Secret Exit’s touch-controlled iPhone rope wrapping game Zen Bound and iconic tilt-controlled iPhone puzzler Dizzy Bee, with a number of Flash Lite and Java cellphone games, including the innovative Cubic Republic, also finalists. Read on for the full list:
The 2009 Independent Games Festival (IGF) has announced the ten winners in the Student Showcase for its 11th annual awards, with games from three continents spanning ecological, paint-splattering and fantasy exercise games to be shown at GDC this year.
Chosen from a new record of 145 Student Showcase entries (up over 15% on last year’s 125 entries), these games will go on to compete for an overall Best Student Game prize, to be awarded at the IGF Awards Ceremony on the evening of March 25th, 2009.
Some of this year’s Student Showcase winners include CMU’s ‘active play’ exercise-centered game Winds Of Orbis, quirky Danish first-person dish cleaning game Dish Washington (pictured), and ecological management puzzle game City Rain from Brazilian students.
Also honored are titles including USC’s abstract painting game The Unfinished Swan and reality-manipulating German side scrolling shooter Zeit Squared:
The 2009 Independent Games Festival (IGF) has revealed the finalists for this year’s ninth installment of the pre-eminent indie game competition, with finalists showcased at the 2009 Game Developers Conference. From a record field of 226 entries, 30% over last yearâ€™s totals, a number of notable games scored multiple nominations this year.
These include orbital osmosis sim Osmos (3 nominations), abstract PSN action-er PixelJunk Eden (3 nominations), time-reversing guitar-compatible antishooter Retro/Grade (2 nominations), and atmospheric ball-ambulator Night Game (2 nominations).
Other examples of the finalists, which are viewable on the official IGF website, include charming exploration-game Blueberry Garden and music-based block puzzler Musaic Box, both double nominees, and several of the finalists for the new Innovation award, including Ratloopâ€™s Mightier, Jason Rohrerâ€™s Between and Tale Of Talesâ€™ The Graveyard.
Finalists were decided by a panel made up of over 40 industry-leading game creators and journalists, including the makers of previous IGF honorees World Of Goo, Braid, Aquaria and N+; industry veterans from studios including Maxis, Big Huge Games, and SuperVillain Studios; and noted writers from Wired, Newsweek, and MTV.
The organizers of the 2009 Independent Games Festival have announced a record turnout for this year’s IGF competition, with a total of 226 entries in the Main Competition (an increase of 30% on last year’s 173 entries), and a total of 145 Student Showcase entries (up over 15% on last year’s 125 entries).
Information on the 226 separate IGF Main Competition entries, including screenshots, descriptions, and links to official game websites, are now available to view on the official IGF website.
Examples of the entries span already announced indie titles, including Jason Rohrer’s Between, alternate reality RPG Barkley Shut Up and Jam Gaiden, visually lush point and click adventure Machinarium, and art-game I Wish I Were The Moon, through previously little-discussed titles such as Pieces Interactive’s “first walk’em up” Walkie Tonky, new Nifflas-designed title Night Game, and Lexaloffle’s “ecological action game” Conflux.
Join us as we celebrate innovation in mobile games during the IGF mobile competition. This event will take place during the GDC Mobile 2008 conference and will be highlighted at the main IGF 2008 awards.
The Independent Games Festival Mobile website now includes a full list of finalists. Access screenshots and links to videos and demonstration versions where available. Finalists were chosen from a field of over 50 entries, with nominations led by titles including Punch Entertainment’s social networking game Ego and Singapore-MIT GAMBIT Game Lab’s waste disposal strategy puzzle game Backflow.
All games will be showcased for play at the IGF Pavilion during GDC 2008! Click here to view the full list of finalists today!