Developer Day Spotlight: Allegorithmic’s Alexis Khouri gets artists ready to grow their craft at GDC

At GDC 2018, attendees will have the opportunity to interact with an array of sponsors who help fuel the games industry, including our Developer Day sponsors, whose select line of talks help game developers better learn how to use their tools.

Today, we’ve reached out to Allegorithmic’s Alexis Khouri, the company’s executive vice president, to learn more about its upcoming developer day focused on technical art and the possibilities of Substance Source.

Don’t miss out! The Game Developers Conference in San Francisco next March will be a hub for many more great industry titans. For more visit the show’s official website.

Can you introduce yourself, your position, and what attendees can expect out of Allegorithmic during GDC 2018?

My name is Alexis Khouri, I am executive vice president at Allegorithmic. For the first time, Allegorithmic is sponsoring a full GDC dev day on Tuesday March 20th. It’s called Substance Day @ GDC 2018 and will feature some of the best technical artists on the planet who will showcase their skills in texturing for projects such as Wolfenstein 2, Shadow of War or Star Wars: Secrets of the Empire. Our CEO will also host a keynote where we might have a nice announcement. Maybe a new product?
Find here all our sessons from Substance Day here.

You recently announced that Substance Source will expand with more than 50 materials dedicated specifically for 3D printing. Can you tell us more about the addition? Are there other features that designers and artists have been requesting?

Since the launch of Substance Source in November 2016, we’ve been gathering feedback from our community on what would make the most sense to create in terms of content. In the last 2 years, our users have diversified quite a bit and we now have more than 50% of our community who’s working on non-game projects such as product design, architecture or film. The 3D printing drop is typically a outcome of this user diversification, as well as a way to explore other fields of creativity. The next drops will be focused on Automotive design and Sportswear, which will actually also be very useful for games!

When it comes to showcasing their own work, what do you feel can artists and developers can do at GDC to help show off their skills to the industry and potential recruiters?

GDC offers a unique exposure for artists and developers who want to showcase their work via sessions or community events. One of Allegorithmic’s key value is also to reward the best artists of the Substance community by offering them exposure at events such as GDC.

What can visitors to Allegorithmic’s booth at GDC expect to see? Will you be unveiling any new programs or technologies?

We’ll definitely be showcasing all the latest features from our Substance toolset. However, our main focus will be to meet with our community and gather direct feedback from professionals and students. We’ll also host a beerbust with our friends from Sketchfab and HP on Thursday March 22nd at 5pm, so feel free to join 🙂

GDC 2018 will take place March 19-23rd at the Moscone Center in San Francisco. For more information, visit the show’s official website, or subscribe to regular updates via FacebookTwitter, or RSS.