This is a big deal because Art Boss aims to be the definitive annual showcase for artists working in the games industry, highlighting all forms of artwork created during game production — from concept through release.
All videogame art, including (but not limited to!) pre-production concept art, production art, and in-game assets, was fair game for submissions, and now twelve winners have been selected by a panel of artists and influencers.
Each will be rewarded with a complimentary GDC All Access pass, and will have their submission put on display during the show.
So without further ado, here are the artworks selected to take part in this year’s Art Boss showcase, along with the name of the artist, the title of their work and the game it depicts:
The Banner Saga 2 -“Camp” by Igor Artyomenko
Dishonored 2 – “The Duke” by Sergei Kolesov
ADR1FT – “SPIRITUS” by Three One Zero Art Team
Edge of Nowhere — “Lake Concept” by Dave Guertin
ABZÛ – “ABZÛ” by Matt Nava
INSIDE – “Screenshot” by Playdead Art Team
Guild Wars 2: Heart of Thorns – “The Jungle Dragon” by Daniel Dociu
Toy Odyssey – “The Arrival” by Tien Dung
The Elder Scrolls Online: One Tamriel – “One Tamriel” by Lucas Slominski
Halo 5 – “Tsunami Station” by Gustavo Mendonca
DOOM – “Knee Deep in the Dead” by Alex Palma
ArcheAge: Revelation – “Dwarves and Warborn” by XL Games Art Team
The Witness – “Orchard” by Orsi Spanyol, Eric A. Anderson, Luis Antonio
Art Boss is dedicated to honoring excellence in games industry art in all forms. Through its partnership with GDC, the Art Boss exhibit will be displayed in the Moscone Center during the largest professional game industry gathering in the world, which is expected to see more than 27,000 attendees this year.
To recognize the dedication and craft of the artists, Art Boss will put a face to their work by complementing each piece with a photograph and biography of each participating artist. Additionally, iam8bit will create a permanent archive for each piece in both digital and physical form, allowing the Art Boss collection to be viewed and appreciated by the gaming community wherever they reside.