Game Developers Conference 2018 debuts ‘Vision Track’ with Pixar talk

GDC 2018 is re-introducing its Vision Track – a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry, with a talk from a Pixar duo about use of real-time graphics.

Pixar Animation Studios’ Pol Jeremias-Vila and David G Yu will be presenting a special talk at next March’s show in San Francisco called “How Real-Time Graphics Helps Pixar Make Feature Films“. The session will be using examples from famous Pixar movies to illustrate the unique needs of film production and possible lessons for the game industry.

Some of the complex technical features showcased by the creators of Cars, Toy Story and the upcoming Coco include loading and run-time management of massive movie sets and complex characters, real-time subdivision surfaces, real-time effects, and how these assets are rendered using the latest hardware features.

As a whole, GDC’s new Vision Track will feature opportunities to learn from companies or individuals outside of the game space who are doing amazing work that feeds back into game innovation – as well as talks from leaders in video games that will give attendees vital ideas about how to take their work forward in the next year.

Vision Track talks are part of GDC 2018’s Conference (Wed-Fri, March 21st-23rd, 2018), and are accessible to all attendees with a GDC Conference or All-Access Pass.

And of course, we have lots more great GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show’s official website, and subscribe to regular updates via Facebook, Twitter, or RSS.