As the March 9th-13th event approaches, GDC 2010 organizers have revealed new lectures on Deus Ex 3‘s “cyberpunk renaissance” look, Silent Hill producer Akira Yamaoka’s ethos, and Batman: Arkham Asylum‘s art direction.
The new announcements come with less than a month to go until the event, which takes place from March 9th to 13th at San Francisco’s Moscone Center, and includes two days of Summits and tutorials alongside three days of Main Conference content.
A pair of particularly intriguing new lectures lead the new line-up announcements. Firstly, Eidos Montreal art director Jonathan Jacques-Belletete presents a lecture on “The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in Deus Ex 3“, providing some of the first concrete information about the much-awaited title.
Jacques-Belletete “…will discuss the creative underpinnings behind the unique blend of art style that combines the past, present and future in the next evolution of the Deus Ex franchise”, with particular reference to the title’s “Cyber Renaissance” look, which “is infused across the fashion, characters, environments and story.”
Secondly, veteran Silent Hill composer and recent series producer Akira Yamaoka, who has just joined No More Heroes creator Grasshopper Manufacture, will present a lecture entitled “As Long as the Audio is Fun, the Game Will Be Too”.
This retrospective, taken from Yamaoka’s “first 20 years in video game production”, will present an interesting angle: “People tend not to think about game design and audio design in parallel. I will present my views on audio design in games from a producer’s perspective, having had experience in both roles. With few technological limits remaining, we can focus on achieving realism and interaction. What challenges remain in audio design?”
In addition, as part of a series of GDC 2010 Track keynotes just confirmed, including already-revealed lectures from Metroid creator Yoshio Sakamoto and on StarCraft II‘s programming approach, a number of major new lectures have been revealed, including the following:
– In “The Art Direction of Batman: Arkham Asylum – Rebooting a Super Hero Video Game IP”, Rocksteady’s David Hego will discuss making the acclaimed title, “from the challenges of taking a well known IP to new grounds, how to stay true to the spirit of 70 years of Batman comics, and how to rejuvenate its feel and look by injecting a hyper realistic approach to it.”
– Ngmoco (Touch Pets, Rolando) head and former Electronic Arts executive Neil Young will present “Things to Unlearn Moving From Traditional Development to the New Digital World”, and in his talk, will speak “candidly about the challenges that traditional game developers face in transitioning from long development cycles, packaged goods and the one time sale to the essential new models of games as a service, virtual goods, data driven design & minimum viable products.”
As well as the nine major Summits, from iPhone to indie and social games — and notable tutorials on the first two days of the show, there are six main Tracks – programming, art, production, business, audio, and design – for GDC 2010.
Game Developers Conference 2010 will also play host to the GDC Expo Floor, including a host of notable tool companies, the recruitment-specific GDC Career Pavilion, the 12th Annual Independent Games Festival plus Awards and the 10th Annual Game Developers Choice Awards, open to all pass holders.
More information on many of the highlighted areas of GDC 2010 is available on the official Game Developers Conference weblog, and the GDC 2010 website has a full list of lectures, passes, and opportunities at this year’s event, as well as specifics on registration pricing and options.