These lectures are part of the Programming, Production, and Design Tracks in GDC’s Main Conference, to be held March 27-29 in San Francisco at the Moscone Center.
The highlights of each lecture are as follows:
– In ‘We Are the Space Invaders (Presented by NASA),’ Victor Luo and Jeff Norris will explain the crossover between video games and the systems that command real spacecraft. Highlights include the agency’s first console video game and how they pilot giant spider robots and humanoids with video game technology.
– Bohemia Interactive project lead Dean Hall will discuss how online multiplayer game DayZ went from mod to commercial game and how it remained “largely intact” after going viral in ‘Designing DayZ: Lessons from Cherno.’
– In Empowering the Player in a Story-Rich World: Co-Directing Dishonored,’ Arkane Studios’ Raphael Colantonio and Harvey Smith will discuss how they aimed to create “spaces that enable the player to improvise and experiment, devising their own solutions to gameplay obstacles,” and engage them “dramatically through interactive systems.”
– Thatgamecompany’s president Jenova Chen will explain how it took 3 years to develop a two-hour game in ‘Designing Journey.’ He will cover the original concept, the realization of the game’s emotional arc, and the difficult lessons learned in the process.
For more information on these lectures or others in the show’s growing lineup, check out GDC 2013’s official Schedule Builder, which continues to add new talks every week.
The deadline for discounted Early Bird passes to the event is tomorrow February 13th, at 11:59pm EST. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.
For more information on GDC 2013 – part of UBM Tech, as is Gamasutra – visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.