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[Welcome to the Game Developers Conference weblog, where you can find the latest news on all of GDC’s upcoming events. Don’t forget to subscribe to our RSS feed to automatically get the latest news.]

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GDC 2013 adds Papo & Yo talk, reminds on Feb 13th reg deadline

The 2013 Game Developers Conference has announced Papo & Yo and more talks and the return of its '100+ talks in one' Flash Forward session, ahead of the February 13th early deadline for pass registration.

Sessions just added for the March 27th-29th Main Conference include Vander Caballero of Minority, sharing the new way he brought an emotional journey to PlayStation Network players in 'Rethinking How We Build Games and Why: The Papo & Yo Story.' Attendees will learn how to use their own personal stories to inspire interactive narratives and provide growth or meaningful takeaway.

In 'Your PR Is Broken: Journalists Speak Out,' Alec Shobin of Fieldrunners developer Subatomic Studios will moderate a diverse panel on helping PR get the message out. Scheduled panelists include Ben Kuchera (Penny Arcade), Alexander Sliwinski (Joystiq), Eli Hodapp (TouchArcade), and Dan "Shoe" Hsu (VentureBeat).

Finally, Mikkel Christiansen and Frans Galschiot Quaade of IO Interactive discuss how they created an audio engine from scratch for the Glacier 2 proprietary engine in Hitman: Absolution. In 'An In-Depth Look at the Sound Design Choices and Technical Solutions in Hitman: Absolution,' they will share how creative discussions led to an audio tool "that empowers the sound designer and greatly reduces the need for custom code."

Details on these and all of the sessions at GDC 2013 can be found at the official GDC schedule page, with new talks still being added every week.

In addition, organizers have confirmed the return of GDC's special "Flash Forward" session at 9am on Wednesday, March 27th. In this massive session, Main Conference speakers once again have the opportunity to grab attendees' attention by taking the stage for just 30-45 seconds each to give a brief overview of their session.

Attendees of 'Flash Forward' will hear first-hand what will be discussed in sessions taking place Wednesday-Friday and will allow attendees to decide which talks best suit their interests. The first 'Flash Forward' session at GDC 2012 was a whirlwind, informative, sometimes cheeky event, and is now available to view for free via GDC Vault.

For more information about the 2013 Game Developers Conference - part of UBM Tech, as is Gamasutra - or to register online, visit the official GDC website. Early, reduced-price registration for the event ends on Wednesday, February 13th at 11:59pm ET.

 
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