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GDC 2013 announces winners for Game Narrative poster sessions

GDC and the Game Narrative Summit are proud to announce the winners of the 2013 edition of the annual Student Narrative Analysis Competition, who all receive passes to this year's March conference in San Francisco, CA.

Every year, leading game design programs at universities across the country integrate the competition into their academic curricula. Each participating student conducts a detailed structured analysis of the narrative elements of a game title of their choice.

The resulting papers are submitted to the GDC Game Narrative Summit advisors for review, and the submitters with the most promising entries are then invited to present poster sessions of their work to their future professional peers at the Game Narrative Summit.

Past winners, available for viewing on GDC Vault, have explored both the biggest of AAA games and highly praised indies, games renowned for their storytelling and games that theoretically had no formal narrative at all.

But with ingenuity and a keen analytical eye, the competitors have consistently produced incisive, bold analysis that foreshadows the contributions they will someday make to the field of game narrative.

2013 featured an exceptionally strong group of entrants from schools across the country and around the world. For the first time, the competition had an international student among its winners, as well as representation from colleges and universities across the US.

We're proud to announce that this year's winners are:

Platinum Winners
Walter Bottlick, Marymount
Douglas Lynn, RIT
Glenn Winters, Drexel

Gold Winners
Jose Abalos Lira, SMU
Philip Binder, Emerson
George Boden, DigiPen
Christian Cashman, CMU
Kenneth Chen, Drexel
Spencer Crowell, DigiPen
Jonathan Gregoire, DigiPen
Andy Hill, DigiPen
Sin Ye Howe, DigiPen
Aaron McDaniel, DigiPen
Evan Miller, RIT
Dustin Otwell, Drexel
Arthur Protasio, PUC-Rio
Aaron Russell, RIT
Cheng Ding Xiang, DigiPen

The Platinum winners will receive an all-access pass to this year's GDC, while the Gold winners will receive an expo pass. And all winners have the opportunity to present a poster session highlighting their work on the show floor.

The Game Narrative Summit would like to extend its congratulations to all the winners, and to all of the entrants whose fine work made judging this year's competition both hard work and a labor of love.

 
UBM Tech