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GDC 2016: See how the striking look of Mirror's Edge: Catalyst was achieved

We're just over a month out from GDC 2016, and organizers would like to let you know about a brilliant talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.

Christin's talk, evocatively titled "Lighting the City of Glass: Rendering Mirror's Edge: Catalyst," is part of the popular Visual Arts track of GDC talks and aims to explore the tools and technology used to render the world of the new Mirror's Edge game.

From the physical sky to the reflection tech, this talk will show how DICE tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals. Check it out, and you should walk away with fresh insight into technical and artistic techniques used to create a dynamic time of day system with updating radiosity and reflections.

There are lots of other great talks taking place on the Visual Arts track at GDC 2016, including Campo Santo's Jane Ng talking about "Making the World of Firewatch," "Animating Quadruped Characters in The Flame in The Floodfrom The Molasses Flood's Gwen Frey and Naughty Dog's Andrew Maximov's session on the "Technical Art Culture of Uncharted 4."

For more details about these and other announced GDC 2016 sessions, check out the GDC Session Scheduler. Plus, conference officials look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the weeks ahead. 

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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