With GDC Europe nearly upon us, show organizers have revealed the entire lineup for the event’s Smartphone & Tablet Games Summit, including new Galaxy On Fire, Flurry, and Game Insight (Paradise Island) talks.
The Summit will take place Tuesday, August 14 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany alongside Gamescom, and will feature some of the best and brightest in the mobile space discussing the future of the business on both smartphones and tablets.
The newest sessions to be announced for the event include a look at Fishlabs’ Galaxy on Fire 2 (pictured), a breakdown of mobile game data from analytics firm Flurry, and a presentation from Russian studio Game Insight on making successful multiplatform games.
The full details on these new sessions are as follows:
– In “Galaxy on Fire 2 – from AAA Premium on iOS to Freemium on Android,” Fishlabs CEO and co-founder Michael Schade will discuss how the studio’s popular mobile title went from premium to freemium for its Android debut. The game sustained a $9.99 price tag for more than 18 months on iOS, but as Schade will explain, that model just wouldn’t work for its Android release. During this session, he’ll explain how and why the Android version needed such a massive overhaul.
– Elsewhere, Flurry managing director Richard Firminger will share the firm’s latest data on the mobile market, shedding light on some important trends developers will want to keep track of. His session, “Mobile Application Analytics & Consumer Insight: The Biggest Content Revolution of Our Lifetime,” will give attendees a better understanding of mobile game development, and drive home the long-term value of detailed data analysis.
– In addition, Game Insight’s vice president of business development, Darya Trushkina, will explain why developers should always be looking to get their games on as many platforms as possible. In “Cross-Platform Mobile Game Development: What, Why, and How Much?,” Trushkina will reference Game Insight titles like Mystery Manor and Paradise Island to demonstrate the best (and worst) ways to ensure your game will work across multiple platforms.
Of course, these new talks join a number of other sessions featured in the Smartphone & Tablet Games Summit. Other talks at the show include a detailed examination of mobile game audio, a session from Beat Sneak Bandit‘s Simogo on breaking away from industry trends, a postmortem on Wooga’s popular Diamond Dash for iOS, and a sponsored session on why mobile devs should keep an eye on the Blackberry platform.
For more information on any of the above sessions, or to check out the full lineup at this month’s GDC Europe, be sure to check out the show’s official Schedule Builder.
Those interested in attending GDC Europe have roughly a week to secure their standard-cost pass for the Gamescom co-located event via the show’s online registration page. The show itself will take place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany.