In the wake of our announcement that game industry veteran Charles Cecil is coming to GDC Europe 2014 to deliver a postmortem on the classic adventure game Broken Sword, we’re pleased to debut two more notable sessions for the major European game conference, which is being held in Germany this August.
The event will include topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we’re announcing today are focused on the evolving landscape of mobile game development, and they should include learnings for the entire community.
Organized by UBM Tech Game Network, GDC Europe, now in its sixth year in Germany, will run Monday through Wednesday, August 11-13 at the Congress-Centrum Ost in Cologne, Germany, co-located with Europe’s biggest video game trade and public show gamescom.
Epic Games’ Niklas Smedberg will be there delivering a talk about the future of engine technology, “Next-Generation Mobile GPUs and Rendering Techniques“, that should provide plenty of interesting insight for graphics programmers and any developer interested in better understanding the new Unreal Engine 4.
Smedberg — a senior Unreal Engine programmer — seeks to help elucidate how next-generation mobile graphics hardware works and how the Unreal Engine 4 rendering pipeline is implemented for mobile devices, so this session offers a detailed analysis of next-generation mobile graphics hardware and points out special caveats and opportunities that are specific to mobile.
Smedberg also hopes to provide an in-depth explanation of advanced rendering techniques that were previously only considered for high-end PCs or dedicated gaming consoles, but which have now been brought over to mobile devices in Unreal Engine 4 in an effort to help you make your next project look that much better.
If you’re not confident that next project is living up to your team’s expectations, consider checking out “The Art of Killing Games” at GDC Europe 2014. This talk from Wooga’s Adam Telfer will shed some light on how the studio designed their hit filter — an interesting development technique that drives teams to continuously review all projects and weed out the ones that don’t live up to high expectations in terms of gameplay, retention or monetization.
Telfer hopes to give producers and managers some ideas about how to climb to the top of the app stores and offer tips on communicating efficiently, failing fast and getting the most out of your “failure” games.
Of course, these are just some of the many exciting sessions that will be announced for GDC Europe 2014 in the coming weeks – with a list of announced talks now available, and early birds can register for GDC Europe 2014 by July 16 to save 200 euros on an All Access Pass.
In addition, this year marks the GDC Europe debut of the Student Pass, a more affordable alternative to the All Access Pass created specifically for qualified students interested in learning and networking at GDC Europe 2014 – as well as the return of the Indie Games Summit pass. All GDC Europe passes also allow visitors to attend Gamescom from Wednesday to Friday. For more information, please visit the GDC Europe website.
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