In the latest update for GDC Europe 2012, show organizers have unveiled three new talks, including a postmortem on thatgamecompany’s Journey, a panel on how publishers need to react to the latest industry trends, and a look at SOE’s approach to social media.
These talks all fall within GDC Europe’s Main Conference, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany.
The full details on these new sessions are as follows:
– As part of the Game Design track, former thatgamecompany producer Robin Hunicke (now of Tiny Speck), will look back at one of the most highly-regarded downloadable titles of this generation in “The Long Journey.”
During this postmortem, Hunicke will outline how the PSN-exclusive Journey embraced the unknown to create meaningful social gameplay without relying on traditional video game tropes. The game took three full years to make — double thatgamecompany’s original goal — and Hunicke will reflect on its production to determine whether the title lived up to its initial vision, while sharing some key lessons learned along the way.
– Over in the Business & Marketing track, a handful of major publishing executives will discuss their thoughts on the biggest trends facing game development in, “Ask the Publishers – Adapting and Succeeding in a Changing Games Industry.”
In this panel, speakers from major companies including Microsoft, Konami and Capcom – moderated by Remedy (Alan Wake) head Matias Myllyrinne – will discuss the latest digital distribution models, new funding options like Kickstarter, and much more. The panelists will examine all of these trends, offering their take on how they will impact the industry and what developers and publishers need to so to survive in the years ahead.
– Also in the Business & Marketing track, Sony Online Entertainment’s Linda Carlson will host “Surviving Social Media – Experimentation Leads to Innovation,” detailing how companies can improve their online community outreach and better take advantage of the latest online developments.
Carlson will share SOE’s own social media efforts, noting that the best way to find success with these initiatives is to experiment, abandon unsuccessful tactics, and constantly seek out new ideas. Attendees will walk away with a better understanding of how to leverage online media, regardless of their studio’s size, structure, or ambition.
These talks join a number of other previously-announced sessions, including a new classic postmortem on the N64 classic GoldenEye 007, a presentation on how the Game of Thrones television series can offer some extremely useful art tips, and a talk from Google on the evolving economics of the game business. For a full list of all GDC Europe sessions announced thus far, check out the show’s newly launched Schedule Builder.
Keep an eye out for even more exciting keynotes and sessions, and GDC Europe organizers have plenty more in store before the event opens its doors this August. Those interested in attending GDC Europe can secure their pass for the Gamescom co-located event now, as early registration is now open until July 18th.