Highlights from the first day of sessions included Ubisoft Far Cry 3 director Patrick Plourde debuting a new, small-team JRPG title called Child of Light; Linda "Brasse" Carlson's talk on Sony Online Entertainment's approach to community management; Crytek executive producer Joshua Howard on what game design can teach us about team management; Microsoft's Age of Empires Online executive producer Kevin Perry on how removing the spending cap saved the game; and Blizzard's Starcraft 2 lead writer Brian Kindregan on the importance of cinematics for storytelling in real-time strategy games.
To continue following Gamasutra's live show-floor coverage, just head over to the GDC Europe 2013 event page.
Oculus VR's HD model of the Oculus Rift was available for demonstrations:
And GDC's bosslady Meggan Scavio managed to find time in her busy schedule to enjoy happy hour:
Of course, people weren't shy about sharing their GDC Europe thoughts on Twitter, either. Mojang's Daniel Kaplan told us one key thing he had learned from Dino Dini's Kick-Off classic game postmortem:
Martin Pichlmair from Broken Rules found the show to be personally important:
@Official_GDC Management and Game Design are the same thing!-- Christian Vuye (@ChristianVuye) August 19, 2013
And Trenholme Griffin clued us in to a bingo game using the GDC Europe Advisory Board printout:Onsite registration for GDC Europe will be available throughout the three-day event. For all the latest news on GDC Europe, subscribe for updates via Facebook, Twitter, or RSS.
#GDCEurope is still a place where you shake the hands of childhood heroes.-- martinpi (@martinpi) August 19, 2013