"I'm saying it loud and clear: We should learn from films. We have many differences, and gameplay and interactivity is the different thing, and it's very crucial, but at the same time we have a lot of things we can learn."--David Cage (Quantic Dream) on the future of cinematic games
"We rushed Chasing Aurora for release. It would have been a better game with one or two extra months of development."--Felix Bohatsch (Broken Rules) on Wii U launch title Chasing Aurora
"If we are going to be revolutionary on this next transition, this next generation, we're going to have to find new ways to do it."--Don Daglow (Daglow Entertainment) on next-gen challenges and opportunities"It's just so much harder to get people to sing and dance about your game now than it was a few years ago."--Mike Rose (Gamasutra) on how devs should reach out to press in 2013 Microsoft also made a few Xbox One-related announcements in their pre-Gamescom press conference: Microsoft veteran Chris Charla will be heading up the brand-new Independent Developers @ Xbox (ID@Xbox) self-publishing program, and a few more devs and games were confirmed for the Xbox One launch day.
Zuraida Buter (Zo-ii) commented on how the crowd for "Pop-Up Arcade: Postmortems on Indie Arcades and Events" appreciated that Jonatan Van Hove's (Glitchnap) slideshow was presented through an FPS:
Ok Definitely feeling a bit overwhelmed by my GDC audience right now. Hoping they left the tar and feathers at home! pic.twitter.com/xv3rZTcpAv-- Jim Brown (@EntropicDev) August 20, 2013
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Stuff I like to hear at a tech conference: "This is something I have never shown to anyone before". #GDCEurope-- Christina Majcher (@chriszka) August 20, 2013