The GDC Vault service has debuted its second group of free lectures from last month’s GDC Europe, this time featuring Douglas Wilson on intentionally broken games, Digital Chocolate on Zombie Lane, and Braid creator Jonathan Blow on truth in game design.
In addition to these and other videos, slides for all of GDC Europe’s sessions are now available for free, providing a glimpse into the wide range of notable topics discussed at the show.
GDC Vault also hosts videos from previous conferences, including the classic postmortem series from GDC 2011, and other recently-debuted free videos such as this trio of strategy game lectures from some of the industry’s top developers.
The following are the newest free videos to make their debut on GDC Vault:
– As part of the show’s Independent Games Summit, Copenhagen Game Collective co-founder Douglas Wilson hosted a lecture titled, “Intentionally Broken Game Design and the Art of ‘Deputizing’ Players,” exploring how “incomplete” games can still be successful. Drawing from his experience working on the IGF finalist B.U.T.T.O.N. and titles like Johann Sebastian Joust, Wilson explains how games can encourage players to improvise their own rules.
– In the Social Games Summit, Digital Chocolate’s Rob Unsworth provided an in-depth look at the development of the studio’s hit Facebook title Zombie Lane. The session, dubbed, “The Evolution of Zombie Lane – How to Successfully Develop a Casual Social Game with a Hardcore theme,” examines the studio’s “rigorous end-user focused creative process,” and how it helped the team create a game that appealed to seasoned and novice gamers alike.
– Elsewhere, in the show’s Design track, Braid creator Jonathan Blow gave a cerebral talk on the nature of games in “Truth in Game Design.” Here, Blow explains how “we can use games as instruments, like telescopes or electron microscopes, to observe aspects of the universe that we would not normally have access to.”
As the group behind the leading worldwide gaming conference, GDC organizers remain committed to making the event’s best current and historical lectures available for free to the global game community, and will continue to release new free content throughout 2011.
Full GDC Vault access is available to GDC Europe All-Access Pass holders, speakers, and All-Access Pass buyers to other GDC events for the rest of 2011. (Subscribers having issues accessing content should contact GDC Vault admins.)
Individual Vault subscriptions not tied to All-Access passes are now available in a limited-edition Beta invite process — those interested in signing up to be invited in on a first come, first served basis should visit the GDC Vault website.
In addition, game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via viewing an online demonstration.
GDC organizers are also committed to making more archival content free for all during 2011, following a successful ‘GDC 25 Chronicles’ digitization project. GDC historian Jason Scott has signed on for the rest of 2011 to continue digitizing the extensive Game Developers Conference archives, with his ‘Tales From The GDC Vault’ series.