Before you know it, the year will be 2018 and you just might be in San Francisco for the Game Developers Conference. To give you a glimpse of what’s in store for you there, organizers are excited to announce a talk from Naughty Dog’s Josh Scherr about the art of writing great characters in games.
His GDC 2018 Narrative Summit talk on “Character Development in Non-Linear Spaces: ‘Uncharted: The Lost Legacy‘” will showcase how Naughty Dog had to adapt its usual “wide-linear” narrative techniques to allow for more player choice, while still keeping the development of Chloe and Nadine’s relationship consistent and natural.
Scherr was a co-writer on both Lost Legacy and Uncharted 4, and in his talk he hopes to provide an overview of Naughty Dog’s story development techniques, followed by a detailed look at the writing process for this unique area, including: cutscenes and gameplay dialogue, the choices and compromises they made to make it work, and the mistakes they hope to avoid in the future.
You won’t want to miss it, and we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show’s official website, and subscribe to regular updates via Facebook, Twitter, or RSS.