Good news, game makers: The 2016 Game Developers Conference organizers have announced the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2016 event, which allows emerging developers to show their games at GDC.
For the Best in Play award program, all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers. All Best in Play award winners (listed below) will receive 2 All Access Passes to the 2017 Game Developers Conference.
Winners for Best in Play will also receive special designations (think: booth badges) to display at GDC 2016, where their games will be playable by all GDC attendees. If you’re a GDC All-Access Pass holder, you can directly contact all GDC Play exhibitors via the GDC Play Matchmaking Software.
All of these games will be available to play in the GDC Play onsite exhibit this year at GDC Play 2016. The GDC Play exhibit will be open Wednesday through Friday, March 16th-18th, and will occupy a prominent spot on the lower level of the North Hall of the Moscone Convention Center.
Best In Play 2016 Winners
Iconoclasts — Joakim Sandberg & Bifrost Entertainment
Fugl — Johan Gjestland
Birdly — Somniacs
The Low Road — XGen Studios
Dig — Rock Pocket Games
Through the Woods — Antagonist
Schlicht — Mr. Whale
Pamela — Nvyve Studios
Best In Play Honorable Mentions
- Shadow Puppeteer by Sarepta Studio
- Track Day Manager by Arctic Hazard Game Studio
- Smile Basic by SmileBoom Co.
- AD 2460 by Fifth Season
- Galactic Junk League by Pixel Federation
- Hand of Fate by Defiant Development
- Hex Heroes by Prismatic Games
- World to the West by Rain
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