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Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!

Devices like Microsoft's HoloLens and Google's Project Tango provide powerful spatial awareness capabilities that go beyond augmented reality to enable "mixed reality" applications. Leveraging these capabilities requires not just an understanding of these technologies, but new ways of thinking about user interface design and gameplay.

At the first-ever standalone Virtual Reality Developers Conference this November, Rabbx chief Aaron Pulkka and Ant Hives Games CTO Cyrus Lum aim to provide you with just that in their presentation on "Creating Mixed Realities with HoloLens, Tango, and Beyond."

Pulkka and Lum will share their experiences developing apps for spatially aware devices, including the immersive experience "Behemoth" which won "best spatial mapping" at the SFVR HoloLens hackathon and Ghostly Mansion, a game about solving your own murder which won "best entertainment/game app" in Google's Project Tango development contest.

Attend their talk at VRDC to see the pair discuss how these devices differ, how they approach designing to leverage their unique features, and lessons they learned along the way.

So head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas.

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