If you have a great pitch for a session that would be a good fit for one of the many Tutorials offered at Game Developers Conference 2018, organizers want to hear it — the sooner, the better!
That’s because many of them have put out a public call for submissions to present lectures and panels as part of a full-day GDC 2018 Tutorial. The deadline for submissions to Tutorial may vary based on the organizer, but they all close no later than Friday, November 3rd!
The Tutorials scheduled during the first two days of GDC 2018 (Monday and Tuesday, March 19-20) are designed to offer attendees the chance to focus on the critical components of game development, providing them with a full day to take a deep dive into a single topic.
The organizers of these day-long workshops are constantly working to ensure they encompass the most interesting, informative, and cutting-edge sessions. With that in mind, the following Tutorials are currently seeking great talk submissions:
- Board Game Design Day: Submit talks via this form before November 1st! The Board Game Design Tutorial is a one-day deep dive into the art and science of designing non-electronic board (and card) games. Featuring multiple notable speakers from the world of board game design, this is an opportunity to get deep into the design mechanics behind innovative and popular board games, and hear about the design ethos that has shaped standouts in the resurgent world of board game development.
- eSports Day: Submit talks via this form before November 3rd! The eSports Day is a day-long series of panels and presentations focused on cultivating a competitive game’s eSports ecosystem to attract and support professional players and teams, journalists, content creators, and grassroots player organizations. Join eSports Day and learn about growing your esports ecosystem alongside long-time developers, publishers, and esports community leaders!
- Level Design Workshop: Submit talks via this form before November 3rd! The 2018 edition of the popular Level Design Workshop is run and organized by Joel Burgess and Clint Hocking, and will feature 5-7 speakers from around the industry talking about all aspects of level design.
- Tools Tutorial Day: Submit talks via this form before November 3rd! The Tools Tutorial is a deep dive into the state-of-the-art techniques and processes for building tools that enable game development teams to ship awesome games. Topics will range from usability and workflow to studio services and automated testing, and all the technology in between. Listen to experts from studios large and small talk about their experiences shipping the tools that ship awesome games.
GDC 2018 will take place March 19-23 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.
This will be the 32nd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, and it promises to be an exciting week of conversations and knowledge-sharing.