Parents, don’t forget to register for childcare at GDC 2018!

Just a quick reminder that if you’re planning to bring kids with you when you attend GDC 2018 in San Francisco this March, the advance deadline to register for the program is February 20th — less than a month away!

You want to register early, because registration is handled on a first-come, first-served basis. It’s also possible to register on-site, but there is no guarantee KiddieCorp will be able to accommodate on-site registrations and doing so is not recommended.

The perennially popular KiddieCorp children’s program is for children ages 6 months through 12 years old and will be situated within the Moscone Center in San Francisco, California.

The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day.

Plus, the KiddieCorp team will engage your children with activities they want to attend, providing you with that critical peace of mind so you can attend your sessions and events worry-free. Activities include exciting themes, arts & crafts, group games, music & movement, board games, story time, dramatic play, etc.

KiddieCorp provides actvities appropriate for each age group, using safe and sturdy equipment. Children can make their own choices within KiddieCorp’s program.

To learn more about the service and register your child as a participant, head over to the KiddieCorp GDC 2018 children’s program registration page. Again, make sure to register early as availability is limited and handled on a first-come, first-served basis.

This partnership is of course just one of many ongoing GDC efforts aimed at making it easier for a broader variety of game industry professionals to attend and speak at the conference.

For more information on GDC 2018, visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018

If you’re coming to the Game Developers Conference in San Francisco this year you’ve gotta go (fast!) to a very special postmortem look back at the making of a classic Sega game.

That’s right: GDC organizers are excited to announce that original game designer Hirokazu Yasuhara and original character designer Naoto Oshima will be at GDC 2018 to deliver a Classic Game Postmortem of Sonic the Hedgehog!

In the course of this remarkable hour-long talkYasuhara and Oshima will reflect on the design and development of the seminal high-speed platformer, which made its debut in 1991 and went on to become the best-selling Genesis game ever made.

Together, the pair of original Sonic devs will discuss their perspective on the creation of the enduring game franchise, including detailed recollections of the game’s original design process and art direction.

They’ll also dig into their experience creating a character to be a company mascot, the strategies they considered for going up against powerful rival companies, and frank anecdotes from their Sonic development days.

So plan your GDC schedule accordingly! In the weeks ahead, conference officials look forward to announcing many more GDC 2018 sessions spanning a diverse array of game industry issues.

For more information on GDC 2018, visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Come and get tips on creating lovable characters from a Moss dev

What does it take to design an interesting, compelling character? Explore the challenge at this year’s Game Developers Conference, where you’ll have a chance to get tips from the creators of Moss — and its cute mouse protagonist.

In a very special Design track talk on “How Quill Defined Polyarc’s VR Character Design ProcessPolyarc’s own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters and environments in your game.

See, when Polyarc set out to make its first VR game they built their world from diorama-sized puzzles you interacted with in 3rd person while respecting real world scale. This naturally lead to the creation of a mouse as a main character that the player would use to traverse the puzzles.

According to Walker, Playarc hoped to make that moues protagonist (Quill!) appealing to the player, but did not expect the amount of emotional attachment players expressed during playtesting. This led Polyarc to double down on player interactions within as many places as they could while building out their puzzles.

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GDC 2018 welcomes back the Shut Up & Sit Down board game lounge!

Passes for this year’s Game Developers Conference are still available, and today organizers are proud to announce that the perennially popular Shut Up & Sit Down board game lounge will once again be at the show!

The exhibit, curated by the keen minds behind board game enthusiast hub Shut Up & Sit Down, will offer GDC 2018 attendees a comfortable space to relax and play some of the best card and board games in recent memory.

This year the Shut Up & Sit Down folks will be encamped in a prime spot on the 3rd floor of the West Hall of the Moscone Convention Center, and it will be open to all GDC passholders (from Expo to All-Access) at various points during GDC week, March 19th through the 23rd.

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Learn to build better, more accessible games for PC and VR

When you arrive in San Francisco this March for the Game Developers Conference you’re going to have a lot of cool talks to choose from, so organizers wanted to take a moment to quickly highlight a particularly interesting one from the folks at Funomena.

Specifically, CEO Robin Hunicke, who will be giving a fantastic talk (part of the Game VR/AR track of talks within the VRDC @ GDC portion of the show) that’s all about “The Story of ‘Luna‘: Designing Accessible PC and VR Experiences.”

Based on Funomena’s own experience designing and shipping its interactive fairytale Luna on both VR and non-VR platforms, Hunicke will provide attendees with a clear checklist of things to consider while developing a title that can be appreciated by both PC and VR/MR players.

This is important because PC games are established (and therefore lucrative), but VR, AR and MR experiences are clearly a future for game developers. So if you’re already looking towards that future, why not build your next title for both audiences?

You won’t want to miss it, as well as the many more GDC 2018 announcements we’ll be making in the coming months! For more information about GDC 2018 head over to the show’s official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

Get tips from Riot on how to design for player behavior

The 2018 Game Developers Conference is just two months away, and it’s shaping up to be a smorgasbord of game industry insight — including a fantastic session all about designing for player behavior from League of Legends overseer Riot Games.

In her GDC 2018 Design track talk on “Honorable Intentions: Player Behavior Today at Riot Games” senior technical designer Kimberly Voll will look in depth at Riot’s latest understanding of the “how” and “why” in player behavior, with an emphasis on practical design applications for attendees.

Notably, she’ll explore as a case study the completely reworked Honor system for League of Legends that launched last summer, and provide a detailed look at the design decisions behind the system elements from end-of-game voting to seasonal progression. She’ll also share results from launch to now, and discuss what’s next — so don’t skip it!

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Sharpen your level design skills at the GDC 2018 Level Design Workshop!

As you’re getting ready for the Game Developers Conference in March, organizers want to be sure you know about some of the great sessions taking place at the event that are all about the art of great level design.

Each of these talks is part of the Level Design Workshop, one of many focused, insightful Bootcamps and Tutorials scheduled during the first two days of GDC — that’s Monday and Tuesday, March 19th and 20th this year!

The Level Design Workshop returns for the eighth consecutive year bringing together another all-new docket of talks spanning a variety of topics that will interest working and aspiring level designers across the game industry.

Historically, LD Workshop presentations run the gamut from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of “big” concepts that affect level designers/teams, as well as providing guides to process and workflow.

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Don’t skip the smorgasbord of great talks at GDC 2018’s Indie Games Summit!

The Game Developers Conference is two months away, and organizers want to be make sure you don’t overlook some of the fantastic talks from indie devs, for indie devs that are happening at the March event.

Each of these talks is part of the GDC Game Independent Games Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center in San Francisco, CA — the first two days of the conference.

The GDC Summits are each designed to give you a comprehensive overview of a specific game industry discipline, and the Indie Summit is consistently one of the most popular — in large part because the content is always so good.

For example, in their Independent Games Summit talk “Partnership on ‘Darkest Dungeon‘: The Double-Edged Sword“, Red Hook cofounders Tyler Sigman and Chris Bourassa will speak frankly about how sharing almost every major decision, from business strategy to staffing to product development, can be alternately wonderful and maddening!

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Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!

Amid all the remarkable talks and events happening at the Game Developers Conference in March, organizers want to make sure you don’t miss one particularly fascinating session on the Frog Fractions 2 alternate-reality game.

Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2 ARG, and in his GDC 2018 Business & Marketing track talk on “Rallying the Resistance: ‘Frog Fractions 2‘ Alternate Reality Game” he plans to reveal what happened — and what lessons were learned.

Expect to learn more about the mysteries behind the beloved (and notorious) ARG, from the early days of design through the origins of the mysterious resistance and their sparkly foes all the way to the explosive end that put the launch day of their game into the hands of their fans.

It promises to be a talk you’ll want to check out, because you’ll gain a broader understanding of unorthodox marketing techniques as campaigns like ARGs continue to grow in popularity, a sense of the benefits and drawbacks of rapid content development, real-time narrative composition, and a sense of wonder that secrets can still exist in games today.

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GDC 2018 is proud to welcome back the Train Jam game showcase!

The 2018 Game Developers Conference is two months away, and a group of devs looking to ride the rails from Chicago to San Francisco to attend — and make a game along the way — have signed up to do so as part of the fifth annual Train Jam game jam!

Created and organized by game developer Adriel Wallick, Train Jam has become something of a phenomenon: a fantastic opportunity for devs to make games together in close quarters, knowing their work will be part of a unique on-site showcase at GDC.

This year the Train Jam will once again take place entirely within the confines of an Amtrak train, and last just over two days — 52 hours, to be precise. Participants have from when the train departs Chicago’s Union Station on Thursday, March 15th until it arrives in Emeryville on Saturday, March 17th to make the best game they can with whatever tools they bring, build, or borrow.

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