With less than two weeks to go until the 2017 Game Developers Conference kicks off, organizers are eager to let you know about some of the smart education-focused talks that will be taking place during the show.
Each of these talks is part of the GDC Education Summit, one of eight that will take place Monday, February 27th and Tuesday, February 28th at the Moscone Center in San Francisco, CA during the first two days of the conference.
Each Summit offers a comprehensive overview of a specific game industry discipline, and this year the GDC Education Summit has a strong lineup that features talks from experts around the industry!
Heads up, Game Developers Conference attendees: there’s a plethora of neat VR-focused sessions and events to check out at the show, as part of both VRDC @ GDC and GDC 2017 proper.
Today, conference organizers want to offer a quick refresher for VR aficionados attending GDC later this month. The conference itself runs February 27th through March 3rd, and throughout the show there will be a bumper crop of 50 sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to the majority of GDC passholders.
Attendees who also have a (now sold out) VRDC pass will also be able to attend the special two-day VRDC @ GDC, which takes place February 27th and 28th and affords unique opportunities for you to learn how to create amazing, immersive VR and AR experiences for games as well as entertainment of all kinds–including films, travel, retail, fitness, product design, journalism, and sports entertainment.
And while you’re attending VRDC you’ll find a plethora of tabletop exhibits conveniently located nearby where you can see the latest VR/AR technologies from cutting-edge companies like Microsoft, Leap Motion, Idealens, the Khronos Group, and more!
The 2017 Game Developers Conference is a place for game makers to learn from experts around the game industry, and today organizers are proud to announce a great talk from one of the veterans of the competitive fighting game scene.
Tom Cannon, cofounder of Radiant Entertainment and, before that, the long-running Evolution Championship Series (EVO) fighting game tournament, is coming to GDC 2017 later this month to deliver an eSports Day talk on “Arcade to eSports: How Your Competitive Game Influences Player Culture and Values.”
Cannon is intimately familiar with all sides of this subject, being both a key player in the competitive fighting game community and a game developer with experience working on competitive games. In his talk he’ll examine how the format of the arcade influenced the competitive culture of fighting game players, and why this culture endures today.
Heads up, GDC attendees: GDC 2017 organizers would like to give you a preview of the great sessions taking place during the two-day Game Design Workshop which will help kick off the conference later this month.
This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, February 27th and 28th this year) and offer attendees the chance to study critical components of the game design craft.
GDC 2017 attendees are invited to attend the two–day workshop and take part in hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games.
With the Game Developers Conference just weeks away, we’re excited to announce that indie video game showcase collective Wild Rumpus is returning for GDC 2017 to welcome attendees as friends and celebrated guests in their ‘Mild Rumpus’ game lounge.
For years now, the Mild Rumpus has established itself as a small oasis amid the hustle and bustle of an exciting conference. This year the oasis returns as a comfortable grotto where GDC 2017 attendees can take a quick break from their action-packed GDC week.
Grotto-goers will also have the chance to check out a fresh, hand-picked selection of independent games, and they may even have the opportunity to see a live talk or performance from one of the games’ talented designers.
For more details on the Mild Rumpus interactive space at GDC 2017 and its list of games, check out the official website or stop by the space itself on the ground floor of the West Hall of San Francisco’s Moscone Convention Center during GDC 2017.
The 2017 Game Developers Conference is just a couple of weeks away, and today organizers want to make sure you don’t miss a great talk about a super-unique dialog system for games.
Campo Santo’s Patrick Ewing is teaming up with Unity’s William Armstrong to deliver a neat talk on “Do You Copy? Dialog Systems and Tools in ‘Firewatch‘.” The pair will will discuss the logic, tools, and workflow behind the dialog system used on Firewatch, from its beginnings as an interrupt heavy bark system, to the long, restarting, conversations they shipped.
They will go over what worked and what didn’t as they built the system and the game around each other. They will discuss what a data driven system needs to be able to handle as it grows in complexity and scale, and how to keep your tools running well without a team dedicated to them.
Organizers of the 2017 Game Developers Conference have lined up a cornucopia of great talks for the show later this month, including a fantastic session about the dynamic design of Ubisoft’s upcoming action game For Honor.
In a talk entitled “Modify Everything! Data-Driven Dynamic Gameplay Effects on ‘For Honor‘”, Ubisoft’s Aurélie Le Chevalier will detail how Ubisoft developed the Modifiers system, a data-driven system that allows designers to dynamically create gameplay effects.
This robust system is notable because it can handle anything from simply buffing/debuffing character stats (damage, speed, etc.) to affecting AI decision-making, launching areas of effects, and adding attack properties.
As the 2017 Game Developers Conference approaches, organizers want to make sure you don’t miss out on a neat, design-focused talk from the makers of the mega-popular mobile game Pokemon Go!
Niantic’s own Dennis Hwang will be at GDC 2017 this month to deliver a talk on “‘Pokemon GO‘ & Designing Interactive Games for the Real World.”
It’s a part of the GDC Mobile Summit, a talk which aims to describe the various UX and visual design choices that were shaped by Niantic’s focus on real-world gaming — and how they created a fun and accessible play experience for a diverse set of players across age and gender demographics.
[As we get ready for the Game Developers Conference later this month, some of the writers at Gamasutra — the official media partner of GDC — got together to pick out some of the GDC 2017 talks they’re most excited about. Check it out and make sure you’re not missing anything you’d love to see!]
Gamasutra is just as excited about Game Developers Conference 2017 as all of you are! We’ll have reporters on-site at GDC 2017 covering the show all week. We recently put our heads together and picked some of our most-anticipated GDC sessions (in no particular order), with topics ranging from designing sex scenes in games to math(s) to…a grouchy fish who lived on the Dreamcast.
Join us at the Moscone Center February 27-March 3 for GDC 2017 (and if you see us around, don’t be afraid to say “hi!”)
As you prepare for the Game Developers Conference later this month, organizers want to make sure you don’t miss out on some of the info-packed sponsored sessions that are taking place during the show.
The developer day sessions we’re talking about take place during the first two days of GDC (Monday and Tuesday, February 27th and 28th) and offer high-quality advice and opportunities to directly learn from some of the top players in the industry.
Most notably, the folks at Amazon are actually doing two developer days at GDC this year: on Monday the company is hosting its Amazon Appstore & AWS Developer Day, which will cover everything from how to effectively promote your game on an app store to the ins and outs of running your own virtual world via ECS on Amazon Web Services and (via a panel discussion of devs) how to survive and thrive as an indie dev with zero budget.