Here’s a look at what you’ll find in GDC 2018’s Retro Play showcase!

Good news, everyone: Game Developers Conference officials are excited to highlight exhibitors showcasing classic games and hardware at GDC Retro Play, the interactive space at GDC 2018 in San Francisco that specifically concentrates on showcasing retro consoles, computers, games and related memorabilia!

The Retro Play area at GDC was a big hit when it debuted last year, and so GDC officials are pleased to again donate space in the North Hall Expo Floor to select retro collectors or organizations interested in exhibiting their collections Wednesday through Friday (March 21-23) during the show.

Each accepted organization is set to receive complimentary GDC 2018 passes and be given free space to show classics, curios, obscurities, or sets of games across multiple machines.

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Splatoon 2 and Arms devs will be speaking at GDC 2018!

Game Developers Conference organizers are excited to announce that devs on two of Nintendo’s most interesting games of last year will be at GDC 2018 in San Francisco this March to speak about what they learned.

These two talks promise fresh insight into the design and development of Arms and Splatoon 2, which together were something of a one-two punch of colorful multiplayer fun for the Switch last summer.

In his GDC 2018 talk on “Splatoon and Splatoon 2: How to Invent a Stylish Franchise with Global Appeal“, Nintendo’s Hisashi Nogami (who served as producer on both Splatoon and Splatoon 2) will share his experiences working with a design team whose goal was to create a game that was novel, yet easy to grasp and riveting to play.

Among the questions he hopes to answer are: What were the brainstorming sessions like, and what kinds of review processes determined the game’s final ideas? How do you make a sequel better while releasing it on a brand-new platform with unique features? And how do you land on a quirky concept like “squid creatures fighting turf battles with water pistols” in the first place?

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Diamond Partner Q&A: Google Play’s Sarah Thomson explores what indies can do in mobile games

At GDC 2018, attendees will have the opportunity to interact with an array of sponsors who help fuel the games industry, including our Diamond Partners, whose support plays an integral role to the success of GDC.

To introduce you to our Diamond Partner Google Play, we’ve reached out to indie business development lead Sarah Thomson to discuss how Google is working to support indies on its platform and what they can expect out of GDC!

Don’t miss out! The Game Developers Conference in San Francisco next March will be a hub for many more great industry titans. For more visit the show’s official website.

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GDC State of the Industry: Dev interest in Nintendo Switch surges, VR interest wanes

The 2018 Game Developers Conference has released the results of the sixth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2018 this March!

With responses from nearly 4,000 game developers, this year’s survey results reflect a growing level of developer interest in the Nintendo Switch, with 12% of respondents currently developing games for Nintendo’s unique hybrid console. This represents a significant jump from last year’s survey, in which only 3% of respondents said they were working on a Switch title.

Other findings include a continued investment in “loot boxes,” with one in 10 developers planning support for the practice, despite recent pushback from press and consumers. While interest in PC, PlayStation 4 and Xbox One development has gone up since last year, interest in mobile game development and VR, while still strong, has begun to slip this year.

Download the 2018 State of the Industry Survey here!

The State of the Industry Survey is the sixth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry, illustrating industry trends ahead of GDC 2018. Organized by the UBM Game Network, GDC 2018 takes place March 19-23, alongside the 2017 Virtual Reality Developers Conference (VRDC) March 19-20, both at the Moscone Convention Center in San Francisco, California.

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GDC 2018 Animation Bootcamp welcomes talks on Shadow of War, Horizon, and more!

Heads up, animators and artists: GDC 2018 organizers want to give you an early peek at the informative and intriguing sessions taking place during the day-long Animation Bootcamp that kicks off the conference in March.

The Animation Bootcamp is one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 19th and 20th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

This year the Animation Bootcamp kicks off on Monday with a series of great talks aimed at exploring new animation techniques, processes, and dimensions of what game animation is capable of contributing to a project.

Bringing together a group of experienced and specialized animation experts across the game industry (from triple-A to indie), this tutorial is a day-long gathering to rally developers from all over the industry, with a focus on deeper discussions into the needs of strong character performances and player communication.

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Refine your mobile game-making skills at the GDC 2018 Mobile Summit!

As the game industry prepares for the 2018 Game Developers Conference, organizers want to make sure you know about some of the great talks about the art and business of making mobile games that will be taking place during the event.

Each of these talks is part of the GDC Mobile Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center in San Francisco, CA — the first two days of the conference.

As in every GDC Summit, the Mobile Summit is filled with talks that, together, give you a comprehensive overview of a specific game industry discipline.

For example, in their GDC Mobile Summit talk on “All the Families: The Making of ‘Animation Throwdown“, Kongregate’s Katrina Wolfe and Peter Eykemans will be presenting a behind-the-scenes look at the making of Kongregate’s hit free-to-play game Animation Throwdown.

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Diamond Partner Q&A: NVIDIA’S Rev Lebaredian shares what’s next for GPU hardware at GDC 2018

At GDC 2018, attendees will have the opportunity to interact with an array of sponsors who help fuel the games industry, including our Diamond Partners, whose support plays an integral role to the success of GDC.

To introduce you to our Diamond Partner NVIDIA, which has created a supercharged form of computing loved by the world’s most demanding computer users, we’ve reached out to Vice President Rev Lebaredian to discuss what’s next in GPU technology and what GDC attendees can expect from the company on the show floor.

Don’t miss out! The Game Developers Conference in San Francisco next March will be a hub for many more great industry titans. For more visit the show’s official website.

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Parents, don’t forget to register for childcare at GDC 2018!

Just a quick reminder that if you’re planning to bring kids with you when you attend GDC 2018 in San Francisco this March, the advance deadline to register for the program is February 20th — less than a month away!

You want to register early, because registration is handled on a first-come, first-served basis. It’s also possible to register on-site, but there is no guarantee KiddieCorp will be able to accommodate on-site registrations and doing so is not recommended.

The perennially popular KiddieCorp children’s program is for children ages 6 months through 12 years old and will be situated within the Moscone Center in San Francisco, California.

The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day.

Plus, the KiddieCorp team will engage your children with activities they want to attend, providing you with that critical peace of mind so you can attend your sessions and events worry-free. Activities include exciting themes, arts & crafts, group games, music & movement, board games, story time, dramatic play, etc.

KiddieCorp provides actvities appropriate for each age group, using safe and sturdy equipment. Children can make their own choices within KiddieCorp’s program.

To learn more about the service and register your child as a participant, head over to the KiddieCorp GDC 2018 children’s program registration page. Again, make sure to register early as availability is limited and handled on a first-come, first-served basis.

This partnership is of course just one of many ongoing GDC efforts aimed at making it easier for a broader variety of game industry professionals to attend and speak at the conference.

For more information on GDC 2018, visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018

If you’re coming to the Game Developers Conference in San Francisco this year you’ve gotta go (fast!) to a very special postmortem look back at the making of a classic Sega game.

That’s right: GDC organizers are excited to announce that original game designer Hirokazu Yasuhara and original character designer Naoto Oshima will be at GDC 2018 to deliver a Classic Game Postmortem of Sonic the Hedgehog!

In the course of this remarkable hour-long talkYasuhara and Oshima will reflect on the design and development of the seminal high-speed platformer, which made its debut in 1991 and went on to become the best-selling Genesis game ever made.

Together, the pair of original Sonic devs will discuss their perspective on the creation of the enduring game franchise, including detailed recollections of the game’s original design process and art direction.

They’ll also dig into their experience creating a character to be a company mascot, the strategies they considered for going up against powerful rival companies, and frank anecdotes from their Sonic development days.

So plan your GDC schedule accordingly! In the weeks ahead, conference officials look forward to announcing many more GDC 2018 sessions spanning a diverse array of game industry issues.

For more information on GDC 2018, visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Come and get tips on creating lovable characters from a Moss dev

What does it take to design an interesting, compelling character? Explore the challenge at this year’s Game Developers Conference, where you’ll have a chance to get tips from the creators of Moss — and its cute mouse protagonist.

In a very special Design track talk on “How Quill Defined Polyarc’s VR Character Design ProcessPolyarc’s own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters and environments in your game.

See, when Polyarc set out to make its first VR game they built their world from diorama-sized puzzles you interacted with in 3rd person while respecting real world scale. This naturally lead to the creation of a mouse as a main character that the player would use to traverse the puzzles.

According to Walker, Playarc hoped to make that moues protagonist (Quill!) appealing to the player, but did not expect the amount of emotional attachment players expressed during playtesting. This led Polyarc to double down on player interactions within as many places as they could while building out their puzzles.

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