Heads up, game makers: If you have a great idea for a talk that belongs on the Audio track at Game Developers Conference 2019, organizers want to hear it! GDC 2019 organizers are still accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 16th.
The big show is happening March 18-22 at the Moscone Convention Center in San Francisco, California next year, and will serve as a gathering place for thousands of game developers from all around the world seeking a week of learning, networking and inspiration.
As XRDC approaches, organizers are pleased to confirm that Polyarc’s Brendan Walker will be speaking at the October event about the interaction design of the studio’s charming PSVR action puzzle game Moss.
His session on “VR Interaction Design in Moss“, part of XRDC’s diverse Games & Entertainment track of talks, promises some interesting insights. When Polyarc set out to make the game (its first VR effort) using tracked controllers, they established player comfort and approachability as their highest priority.
According to Walker, in creating the game, the team built their world from diorama-size puzzles you interact with in third person, which naturally led to the creation of a mouse as the main character a player would use to traverse the puzzles. These puzzles were composed of simple constrained physics interactions that could feel good even when using controllers with limited tracking.
Today the UBM Game Network, organizer of the Game Developers Conference and XRDC, is proud to present the third annual XRDC VR/AR Innovation Report!
This year the report is jam-packed with interesting insights gleaned from a survey of over 600 industry professionals involved in the development of virtual/augmented/mixed reality experiences. It’s completely free to download and gives you an exclusive look inside the AR/VR/MR industry — from devs‘ platform preferences to market challenges, platform availability, funding and much more!
For more information and to download the report, download it for free here!
A lot has happened in the AR/VR/MR market over the past few years, and as these cutting-edge technologies mature and flourish UBM Game Network continues its work of providing industry professionals with opportunities to learn from each other and maintain their place on that cutting edge.
Dr. Brian Hargreaves teaches courses in mixed reality and magnetic resonance imaging at Stanford, serves as co-director of the university’s Incubator for Medical Mixed and Extended Reality, and this October he’ll be sharing what he’s learned at XRDC!
The AR/MR/VR innovation is just a few months away, and organizers want to make sure this cutting-edge talk doesn’t slip under your radar. Dr. Hargreaves’ session, titled “Mixed Reality Guidance for Medical Procedures,” will show you the needs, challenges and potential solutions for several applications where mixed reality devices can realistically play a role in medical procedures in the next five years.
If you’ve got a great idea for a session that should take place as part of the Programming track of talks at Game Developers Conference 2019, now is the time to submit it!
That’s because GDC 2019 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 16th.
This will be the 33rd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games.
Next year the show will take place March 18-22 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.
As always, organizers are looking for submissions of expert talks that would be a great fit for the show! To best serve the audience of programmers and coding enthusiasts who attend GDC every year, the GDC 2019 Programming track once again seeks lectures focused on new techniques in programming, especially:
UBM Tech Game Network, organizers of the 2019 Game Developers Conference (GDC), is now accepting submissions for the 21st annual Independent Games Festival (IGF), the longest running festival, summit and showcase of independent games.
The IGF is part of the Game Developers Conference 2019, which will take place from March 18th through March 22nd at San Francisco’s Moscone Convention Center. Entries for all of the IGF categories will be accepted now through October 1, 2018, with finalists announced in early January 2019.
Finalists will compete for over $50,000 in prizes and their games will be playable at the packed IGF Pavilion on the GDC 2019 Expo Floor. The award categories include Excellence in Visual Art, Audio, Design and Narrative, each of which will have six finalists, with the winner in each category receiving $3,000. Additional awards include the Best Student Game award ($3,000 prize) which will recognize student developers, the special Nuovo Award ($3,000, eight finalists) which honors the title that ‘makes the jurors think differently about games as a medium’, and the IGF Audience Award ($3,000 prize) which will be decided by a public vote from all of the competition finalists. Finally, six finalists will be selected for the $30,000 Seumas McNally Grand Prize.
Hey game makers, if you have a great idea for a session that would be a great fit for the Visual Arts track of talks at Game Developers Conference 2019, now is the time to submit it! Show organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 16th.
This will be the 33nd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games. Next year the show will take place March 18-22 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.
Organizers are looking for submissions of expert talks that would be a great fit for the show! In particular, they’re seeking submissions for the GDC 2019 Visual Arts track of talks. Here’s what they’re looking for, in their own words:
AR/VR/MR innovation extravaganza XRDC is just a few months away, and organizers want to make sure you don’t overlook a particularly exciting talk that you’ll have access to when the show kicks off in San Francisco this October.
Titled “Risk Assessment in XR Design: Stolen from the Space Program“, this XRDC Innovation track talk by game designer and former rocket scientist Jim Toepel aims to show you how the failure-mitigation techniques of the aerospace industry can be applied to individual AR products and the industry as a whole.
This promises to be fascinating, as Toepel will introduce the concept of failure modes and effects analysis in the context of manned spaceflight. After sharing those learnings, Jim will apply them to the broad challenges facing AR platforms and products as well as provide examples on how FMEA guided the design process of Mindshow and his other early AR design efforts with Kinect. It’s a one-of-a-kind talk you won’t want to miss!
This October San Francisco will host XRDC, the premier event for AR/VR/MR innovation, and today organizers are excited to announce that the free XRDC 2018 Session Scheduler is now online and ready for you to use!
It’s an intuitive, easy-to-use tool that lets you keep tabs on all the cutting-edge content you’ll find at XRDC this year. More importantly, you can use it now to plan out your week at the show in an intuitive, easy-to-navigate fashion.
(If you haven’t signed up to attend XRDC yet, you should! Registration is open now, so you’ll want to look over XRDC passes and prices and register early to get the best deal!)
The Game Developers Conference (GDC) 2019 is proud to share five key additions to the Advisory Board of the upcoming conference, which will further bolster its Programming, Business & Marketing, Design, and Production & Team Management Tracks.
The new additions to its Main Conference Advisory Board span creators & contributors to titles such as the Ratchet & Clank franchise, Slime Rancher, The Sims franchise, Don’t Starve & many more. Andreas Fredriksson, Carolin Krenzer, Nick Popovich, Jamie Cheng and Caryl Shaw are the fresh Board recruits for GDC 2019, which takes place March 18 – 22 at San Francisco’s Moscone Convention Center.
The current Advisory Board, which includes such game industry luminaries as Mark Cerny, Rob Pardo, Amy Hennig and others, will be welcoming these new members to help provide their insights into topics that range from the technical (Programming Track, Production & Team Management Track) to the creative (Design Track) and the financial (Business & Marketing Track). Here’s more detail on the new Advisory Board members and their considerable contributions to the world of game development: