The nominees for the 17th Annual Game Developers Choice Awards, the premier accolades for peer recognition celebrating the industry’s top games, studios and devs, have been revealed — and now you can watch some of them extend a personal invitation to watch the show live during GDC 2017 next week!
In advance of the awards ceremony next week, a special video featuring many of the nominees (as well as Double Fine Productions founder and returning awards host Tim Schafer) has been published on the official GDC YouTube channel that you should definitely check out.
The 2017 Game Developers Conference is happening next week! With that in mind, show organizers want to give you the lowdown on all the cool interactive spaces and exhibits attendees will have access to during the event.
Encompassing everything from Train Jam game jam prototypes to a smorgasbord of tabletop games and the world’s leading lineup of alternative controller games, the interactive spaces at GDC are designed to introduce you to a nice slice of the most interesting work being done by game makers across the industry.
So while you’re planning out your GDC 2017 session schedule in the Schedule Builder, don’t forget to set some time aside to check out the variety of lounges, exhibits, and other events that will be happening across the Moscone Center throughout the week.
With less than a week to go until the 2017 Game Developers Conference, show organizers want to quickly make sure you don’t miss out on a neat panel discussion taking place during the conference’s special UX Summit.
In a panel on “Playing the Middle: Balancing Trust, Creativity, and Business in the Science of Experience“, a panel of veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
It promises to be a great talk, because the panelists include Ian Livingston (Senior User Experience Researcher, Electronic Arts), Corey May (Senior Narrative Director, 2K Games), Jonathan Dankoff (User Research Manager, WB Games Montreal), Alex Hutchinson (Creative Director, Ubisoft) and Chris Lang (Senior Producer, Bungie.)
The finalists have been revealed for the Independent Games Festival‘s esteemed 19th annual awards, which honor the most influential, innovate and acclaimed projects in independent game development — and now you can catch a glimpse of some of the finalists, along with their award-nominated games!
In advance of the awards ceremony next week, a very special trailer for the 19th annual IGF awards has been published on the official GDC YouTube channel that you should definitely check out.
It’s short and sweet, featuring charming finalists introducing their games (along with gameplay clips) as well as a special invitation to the awards ceremony from the host herself.
Game devs, take note: GDC 2017 organizers would like to give you a preview of the cutting-edge discussions taking place during the day-long Math for Game Programmers tutorial which will help kick off the conference next month.
And of course, this is just one of many excellent Bootcamps and Tutorials scheduled during the first two days of GDC — that’s next Monday and Tuesday, February 27th and February 28th this year!
This math-focused tutorial day is super-useful because as games and gaming platforms continue to evolve and diversify, so has the complexity and variety of problems facing the modern game programmer. Creating the latest code for graphics, gameplay, animation, physical simulation, and artificial intelligence requires thorough knowledge of the necessary mathematical underpinnings.
[With GDC 2017 coming up next week, we thought now would be a great time to publish this post from GDC overseer and co-organizer Simon Carless about a few of the cool new things you’ll find at the show!]
As we’re getting ready to put on Game Developers Conference once more (it’s Feb. 27th to March 3rd in San Francisco!), I thought it might be a good opportunity, as a co-organizer, to point out some of the new things we’re doing this year – many of which I’m QUITE EXCITED about.
And yes, although we’d love you to get a full GDC 2017 conference pass, a number of these new things can be viewed/played with by Expo Pass holders. More neat things for more neat people! Here’s the highlights:
Organizers of the 2017 Game Developers Conference have announced the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2017 event, which allows emerging developers to show their games at GDC.
This is a big deal bcause as part of the Best in Play award program, all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers. All Best in Play award winners (listed below) will receive 2 All Access Passes to the 2018 Game Developers Conference.
Winners for Best in Play will also receive special ‘Best In Play’ designations they can attach to their table at GDC 2017, where their games will be playable by all GDC attendees. And of course if you’re a GDC All-Access Pass holder, you can directly contact all GDC Play exhibitors via the GDC Play Matchmaking Software.
The 2017 Game Developers Conference is one week away, and today organizers are proud to highlight a great talk taking place at the show that digs into a bunch of intriguing issues in level design for contemporary games.
Arkane’s own Steve Lee, a level designer on Dishonored 2, will be speaking on “An Approach to Holistic Level Design” as part of the GDC 2017 Level Design Workshop.
His talk is all about advocating a holistic approach to level design where LDs not only think about many aspects of the player’s experience (primarily gameplay, presentation and story), but focus specifically on how all of these things work together. It will draw on the Lee’s experience as an LD on games like Dishonored 2 and BioShock Infinite, and the design values of the immersive sim genre in general.
The 2017 Game Developers Conference is weeks away, so today show organizers want to let you know about the courageous developers who will be participating in the popular GDC Pitch event at GDC Play this year.
The perennially popular GDC Play will once again showcase some of the most interesting emerging/independent developers and their games, and the GDC Pitch event will help select GDC Play exhibitors hone their pitching skills in front of a panel of expert judges — as well as a live audience!
GDC Pitch will once again be hosted by Jason Della Rocca of investment platform Execution Labs and take place Wednesday and Thursday, March 1st and 2nd, during GDC 2017.
10 selected teams will each be offered pitch prep and training, then get 5 minutes to pitch, followed by questions, advice, and feedback from the judges. The judges will declare a “Best Pitch” on each day, and award each a complimentary All Access pass to GDC 2018.
The folks organizing GDC 2017 are giving you an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help launch the conference later this month.
It’s just one of the many Bootcamps and Tutorials that take place during the first two days of GDC (this year, that’s Monday, February 27th and Tuesday, February 28th) and offer attendees the chance to dive deep and explore focused topics like level design, art direction and storytelling fundamentals.
Brought to you with the collaboration of the industry’s leading hardware and software vendors, the day-long Advanced Graphics Techniques Tutorial provides an in-depth look at how DirectX technologies can be applied to creating cutting-edge PC game graphics.
To give you an idea of what we mean by that, here’s an early look at just a sampling of the sessions and speakers that will comprise the Advanced Graphics Techniques Tutorial at GDC 2017, which kicks off at 10 AM on Monday, February 27th.