Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco!
First up is a talk on the VRDC Fall 2017 Games & Entertainment track of talks about the amazing VR experience Tilt Brush, which lets players create three-dimensional works of art.
In their talk on “Three Years of Tilt Brush,” co-creators Patrick Hackett and Drew Skillman (formerly of Double Fine, now at Google) will look back on 3 years of development and discuss the origins and early production of Tilt Brush.
Heads up, VR enthusiasts: Organizers of the Virtual Reality Developers Conference are proud to announce a pair of interesting VR-focused sessions for VRDC Fall 2017, which is happening later this year!
Since tickets sold out for the first three VRDC events, VRDC Fall 2017 will offer more sessions, moving to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.
VR Playhouse cofounder and CEO Christina Heller will be there to deliver a fascinating talk on VR’s role in the healthcare industry, and how creative VR content can help minimize pain, calm nerves and even bring joy to people in need.
She’ll share practical examples and helpful insights in her VRDC Fall 2017 session on “Digital Medicine: Creating Great VR Healthcare Content,” so don’t miss it! It’s a key part of the event’s Innovation track of talks, which are all about how pioneers are breaking new ground in VR, AR, and mixed-reality experience design.
Organizers of the Virtual Reality Developers Conference are excited to debut the first pair of announced talks for VRDC Fall 2017, which is happening later this year!
After selling out of tickets for the first three VRDC events, VRDC Fall 2017 will offer more sessions, moving to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.
We’re excited to welcome Mike Booth, who currently works on social VR at Facebook and has a long career in games (founding Turtle Rock Studios and working at companies like Valve, Electronic Arts and Blizzard), to deliver a cutting-edge talk on what it takes to build an immersive social experience in VR.
Booth’s talk, “Creating Social Experiences in VR”, will be part of VRDC Fall 2017’s Innovation track of talks, which are all about how pioneers are breaking new ground in VR, AR, and mixed-reality experience design. Booth now leads a team of people who are exploring and building the future of social interation in VR, and his talk will be packed with their lessons learned.
Organizers of the Virtual Reality Developers Conference (VRDC), the premier event for creators of immersive VR (and AR) experiences, are proud to announced that registration for VRDC Fall 2017 is now open!
Plus, conference organizers are very excited to welcome Industrial Light & Magic’s Daniel Aasheim and HTC executive Jenna Seiden to the VRDC Fall 2017 Advisory Board, which includes experts from industry leaders like Valve, Oculus VR, Sony, Magic Leap, and Microsoft.
This will be the second standalone VRDC, following the strikingly successful debut of VRDC as a sibling conference to GDC 2016 and its evolution into a standalone show.
After selling out of tickets for the first three events, VRDC Fall 2017 will offer more sessions, moving to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.
Great news, VR fans: Organizers of the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are excited to announce that VRDC Fall will be taking place this September in San Francisco — and now is the time to submit your pitches for talks!
The call for submissions to present at VRDC Fall 2017 will remain open through Friday, April 21 at 11:59 PT. That’s roughly a month away!
VRDC Fall 2017 will take place September 21-22 in San Francisco, CA at the Hilton Union Square. This will be the second standalone VRDC, following the strikingly successful debut of VRDC as a sibling conference to GDC 2016 and its evolution into a standalone show.
The two-day event will bring together VR/AR experts from multiple industries to share best practices, demo new technology, create new business partnerships, and exchange ideas with innovators shaping the industry.
Game Developers Conference organizers are pleased to announce that the remarkable talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
GDC Vault subscribers and GDC 2017 passholders can watch all of the new talks over on either the GDC Vault’s new archives of slides and talks from both GDC 2017 and from the Virtual Reality Developers Conference that was held alongside GDC this year.
All of the slides collected from the event, and lots of the GDC and VRDC @ GDC 2017 session videos (including all Classic Game Postmortems, Indie Games Summit, Advocacy Track and Game Career Seminar sessions) are available for anyone to watch completely free, and many of these talks will be added to the official GDC YouTube channel in the months ahead.
(If you’re not yet a GDC Vault subscriber and wish to become one in order to gain full access to the Vault’s archives of video, audio and slides from nearly two decades’ worth of GDC events, head over to the Vault subscription page!)
The 2017 Game Developers Conference, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, concluded a successful week of networking, learning and inspiration.
In total, last week’s conference hosted more than 26,000 professional attendees, 500 lectures, panels, tutorials and roundtable discussions, and 570 companies exhibiting in San Francisco’s Moscone Center.
GDC 2017 also marked a return of the Virtual Reality Developers Conference, which debuted at GDC 2016. That event, which runs concurrent to GDC, again fostered key learnings and insights into the flourishing field of virtual and augmented reality.
Most importantly, GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018. Call for submissions for both events will open this summer.
Blizzard Entertainment’s multiplayer shooter Overwatch was honored with the prize for Game of the Year at tonight’s 17th annual Game Developers Choice Awards (GDCA) ceremony during the 2017 Game Developers Conference (GDC) at the Moscone Center in San Francisco.
Overwatch’s carefully calibrated balance and polished gameplay mechanics also earned the game the award for Best Design. An archive of the award ceremony, as well as the full presentation of the Independent Games Festival Awards (IGF Awards), can be viewed at http://twitch.tv/gdc.
Developer Playdead’s beautifully macabre and engrossing platformer, Inside, also earned two awards in total, for Best Audio and Best Visual Art.
Quadrilateral Cowboy from developer Blendo Games was awarded with the $30,000 Seumas McNally Grand Prize for Best Independent Game at the 19th annual Independent Games Festival (IGF) Awards tonight.
The ceremony took place as part of the 2017 Game Developers Conference (GDC) at the Moscone Convention Center in San Francisco. In addition to the grand prize, Quadrilateral Cowboy also took home the award for Excellence in Design.
Quadrilateral Cowboy is a title set in a retro-tech world of 1980s computer coding and features a series of cyberpunk heist missions with a unique blend of puzzles, computer hacking and a captivating narrative. An archive of the award ceremony can be viewed at http://twitch.tv/gdc.