Submit your great Production & Team Management talks for GDC 2018!

Got a great idea for a talk that you’d like to give at next year’s Game Developers Conference? Well, time is running out to submit it! GDC 2018 organizers are still accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 17th.

Next year the show — the 32nd edition of GDC — will take place March 19-23 at the Moscone Convention Center in San Francisco, California. It will once again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.

As it continues to come together, organizers want to make sure you don’t miss out on your opportunity to pitch talks that would e a good fit on the GDC 2018 Prodution & Team Management track. Here’s some guidance on what organizers are looking to see in a great talk submission:

The Production & Team Management track is looking for experienced producers who have shipped games to share their best techniques or experiences which helps them produce better games or build better teams. We are financing/genre/platform/business model agnostic – we just want the world’s best producers to share their knowledge.

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GDC 2018 seeks your submissions for great Audio talks!

If you have a fantastic idea for a talk that would fit perfectly in the Audio track at Game Developers Conference 2018, organizers want to hear it! GDC 2018 organizers are still accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 17th.

Next year the show will take place March 19-23 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.

This will be the 32nd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, and as always, organizers are looking for submissions of expert talks that would be a great fit for the show!

In particular, they’re seeking submissions for the GDC 2018 Audio track of talks. Here’s some guidance on what organizers are looking to see in a great Audio talk submission:

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Now’s the time to pitch your best Programming talks for GDC 2018

If you’ve got a great idea for a session that should take place as part of the Programming track of talks at Game Developers Conference 2018, now is the time to submit it!

GDC 2018 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 17th.

This will be the 32nd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games.

Next year the show will take place March 19-23 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.

As always, organizers are looking for submissions of expert talks that would be a great fit for the show! To best serve the audience of programmers and coding enthusiasts who attend GDC every year, the GDC 2018 Programming track seeks lectures focused on new techniques in programming, in particular:

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GDC welcomes new board member Angie Smets, from Guerrilla Games!

Game Developers Conference organizers have some good news to share today about a new voice that’s joining the GDC Advisory Board ahead of GDC 2018 at the Moscone Center in San Francisco next year, March 19th through the 23rd!

This will be the 32nd edition of GDC, the world’s largest and longest-running event for game developers, and the call for submissions to present lectures, panels, roundtables, & posters is still open through Thursday, August 17 at 11:59 PM PT. 

So if you have an idea for a talk you think should be a part of GDC 2018, submit it now!

This is the initial call for submissions, which encompasses everything intended for the Main Conference Tracks on Wednesday-Friday, as well as day-long tutorials taking place Monday and Tuesday at GDC 2018. Thus, the GDC Advisory Board is curently seeking submissions from game developers with expertise in any of the following tracks: Advocacy; Audio; Business & Marketing; Design; Production & Team Management; Programming and Visual Arts.

With that in mind, the GDC Advisory Board is welcoming a new member who will help ensure GDC 2018 is the best it can be!

The GDC Advisory Board is proud to add veteran game developer Angie Smets, who currently serves as executive producer at Guerrilla Games in Amsterdam. She is currently best known for her work as executive producer on this year’s smash hit Horizon Zero Dawn, but her experience in game development stretches back to encompass Guerrilla’s award-winning Killzone series of games.

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Devs, submit your best ideas for a GDC 2018 Visual Arts talk!

Heads up: If you have a great idea for a session that should take place as part of the Visual Arts track of talks at Game Developers Conference 2018, now is the time to submit it! GDC 2017 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 17th.

This will be the 32nd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games.

Next year the show will take place March 19-23 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.

As always, organizers are looking for submissions of expert talks that would be a great fit for the show! In particular, they’re seeking submissions for the GDC 2018 Visual Arts track of talks. Here’s what they’re looking for, in their own words:

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Learn about innovative ways VR is being used in healthcare at VRDC Fall 2017!

Virtual Reality Developers Conference officials are committed to putting together a fantastic VRDC Fall 2017 event. Today they want to highlight some great sessions you can take part in during the show — which is happening September 21-22 at a bigger, better venue in San Francisco!

One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries. To that end, organizers are keen to highlight some VRDC Fall 2017 sessions that aim to deliver practical learnings gleaned from those who have been there and done that.

For example, CheckPoint Organisation’s Executive Director Jennifer Hazel will be giving a great “Virtual Reality for Treatment of Phobias” talk at VRDC Fall 2017.

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Today is your last day to register for VRDC Fall 2017 at the lowest price!

Virtual Reality Developers Conference organizers want to get the word out that the price of registering for VRDC Fall 2017 will increase tonight, Wednesday, July 26th at 11:59 PM Pacific! 

This is important because if you’re thinking about attending, you should register now at a discounted rate to save up to $400!

Attending VRDC Fall 2017 is important because it’s one of the premier places to learn from (and hang out with) the movers and shakers who are working on the cutting edge of VR, AR, and MR development.

When you register you’ll be securing access to a very special two‐day event that will bring together experts from multiple industries to share best practices, demo new technology, create new business partnerships, and exchange ideas with innovators shaping the industry.

VRDC Fall covers VR, AR, and MR innovation across all industries (setting it apart from [email protected], which focuses exclusively on games and entertainment) with previous sessions covering applications for healthcare,  training, retail & events, data visualization, documentaries, brand storytelling, and more.

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Learn how to succeed in VR from those who have done it at VRDC Fall 2017!

Virtual Reality Developers Conference officials are intent on putting together a fantastic VRDC Fall 2017 event. Today they want to highlight some great sessions you can take part in during the show — which is happening September 21-22 at a bigger, better venue in San Francisco!

One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries. To that end, organizers are keen to highlight some VRDC Fall 2017 sessions that aim to deliver practical learnings gleaned from those who have been there and done that.

For example, Survios’ Chief Creative Officer James Iliff and Design Director Mike McTyre will be giving a great “VR Game Development: Dev Hacks & New Analytics from ‘Raw Data’talk at VRDC Fall 2017.

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Game Developers Conference welcomes new GM Katie Stern!

Game Developers Conference organizers are delighted to name Katie Stern as the new General Manager of the GDC events. Stern joins parent company UBM Technology as of August 7. GDC is the world’s largest and longest-running event serving professionals dedicated to the art and science of making games.

Stern has had a varied career supporting unique tech communities via events. She was co-founder of innovative 3D printing/wearable computing event and showcase Designers Of Things, worked closely with leading electronic engineers on DesignCon and the Embedded Systems Conference, and most recently has been helping key open-source communities as Director of Event Services at the Linux Foundation.

“I couldn’t be more excited to be joining up with GDC to help the game industry and the event keep growing and flourishing,” said Stern. “I very much look forward to talking to the community about what’s next for the event over the next few years.”

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The 2018 Independent Games Festival submissions are now open!

Submissions are now officially open for the 2018 Independent Games Festival, the signature competition for indie games, to be held for its 20th year during GDC 2018 in San Francisco next March.

The deadline for all submissions to the IGF this year will be October 2nd, with finalists announced in early January 2018. Finalists’ games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2018 Expo Floor, and will compete for over $50,000 in prizes.

As per normal, these awards include the Excellence in Visual Art, Audio, Design and Narrative Awards, which will have six finalists each, with the winner getting $3,000 in each category. There will also be six finalists for the $30,000 Seumas McNally Grand Prize.

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