Attend GDC 2018 for a behind-the-scenes look at Far Cry 5‘s asset build system

Are you coming to the Game Developers Conference in San Francisco next March? You should, because it promises to be a premier opportunity for game makers to share and learn from each other while attending some fantastic talks.

For example, Ubisoft will have a great Programming track talk at GDC 2018 that’s all about the asset build system used to build Far Cry 5. 

The talk, appropriately titled “The Asset Build System of Far Cry 5“, will feature Ubisoft Montreal engine architect Remi Quenin speaking frankly about how Ubisoft fleshes out its big open-world games full of assets without bringing the whole project crashing down.

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At GDC 2018, see how PlayerUnknown’s Battlegrounds became a Twitch sensation

Preparations for the 2018 Game Developers Conference are in full swing, and today organizers want to let you know about another great session taking place at the show that will dig into one of the most interesting games of the year.

Attendees of GDC in San Francisco next March will get to hear a very special presentation from PUBG Corp’s Sammie Kang about the ups and downs of maintaining one of the breakout hits of 2017 — PlayerUnknown’s Battlegrounds.

Kang’s talk, which spans both the Business & Marketing and Advocacy tracks of talks at GDC 2018, will be all about how the PUBG team began interacting with a small community since its pre-alpha test, and what community activities and programs were executed to drive growth of the community during its first and second alpha test through Early Access.

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At GDC 2018, For Honor devs share lessons learned about sustaining a live game

Now that registration is open for the 2018 Game Developers Conference, event organizers want to keep you apprised of all the great stuff that’s being planned for the March event.

Notably, there’s an exciting presentation (which spans the Production & Team Management and Design tracks of talks) from the folks at Ubisoft about their experiences launching the multiplayer melee game For Honor, and maintaining it as a “live game” for over a year.

Together, For Honor creative director Roman Campos Oriola and game director Damien Kieken will tell the tale of their game in their GDC 2018 talk “‘For Honor‘: From a Great Launch to a Challenging Live Period.”

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GDC 2018 to host a special 20th anniversary Ultima Online Classic Postmortem!

Game Developers Conference 2018 organizers are proud to welcome a team of game dev luminaries who will take the stage to deliver a very special postmortem look at their work on an incredibly influential online game.

Raph Koster, Starr Long, Richard Garriott de Cayeux, and Rich Vogel, a group of veteran game makers whose combined game credits span a significant swath of the game industry, will be presenting a very special Classic Game Postmortem on their trailblazing game Ultima Online at GDC 2018!

The group worked together on the game, which was launched by Origin Systems two decades ago and has remained online and operational in some form to this day.

It has a storied legacy, and so next year Ultima creator (and “Lord British” himself) Garriott de Cayeux will join Long, Koster, and Vogel onstage to mark the game’s anniversary and share fresh insights into the challenges they faced in building one of the world’s earliest graphical massively-multiplayer online games.

The death of Lord British. Simulated ecologies. Weddings. Sports events. Players who were orcs. Living in accordance with the Virtues. In September, Ultima Online celebrated its 20th birthday, and attendees of this GDC 2018 talk will learn about the game’s complicated history — and see that contemporary game dev challenges have very old roots.

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PSA: This is your last week to submit talks for the GDC 2018 Tutorials!

Quick reminder: If you have an idea for a talk that would fit well with one of the many Tutorials offered at Game Developers Conference 2018, organizers want to hear it this week!

Specifically, your deadline to submit talks for the Board Game Design Day closes on Wednesday, November 1st, while the deadline for submissions to the Level Design Workshop the Tools Workshop, or eSports day close Friday, November 3rd.

The day-long Tutorials scheduled during the first two days of GDC 2018 (Monday and Tuesday, March 19-20) are designed to offer attendees the chance to focus on the critical components of game development, providing them with a full day to take a deep dive into a single topic.

Some of the organizers of these Tutorials took the opportunity to publicly solicit talks this year, and as their deadline for submissions draws nigh we thought it would be a good idea to remind you what they’re looking for:

Board Game Design Day: Submit talks via this form before November 1st! The Board Game Design Tutorial is a one-day deep dive into the art and science of designing non-electronic board (and card) games. Featuring multiple notable speakers from the world of board game design, this is an opportunity to get deep into the design mechanics behind innovative and popular board games, and hear about the design ethos that has shaped standouts in the resurgent world of board game development.

eSports Day: Submit talks via this form before November 3rd! The eSports Day is a day-long series of panels and presentations focused on cultivating a competitive game’s eSports ecosystem to attract and support professional players and teams, journalists, content creators, and grassroots player organizations. Join eSports Day and learn about growing your esports ecosystem alongside long-time developers, publishers, and esports community leaders!

Level Design Workshop: Submit talks via this form before November 3rd! The 2018 edition of the popular Level Design Workshop is run and organized by Joel Burgess and Clint Hocking, and will feature 5-7 speakers from around the industry talking about all aspects of level design.

Tools Tutorial Day: Submit talks via this form before November 3rd! The Tools Tutorial  is a deep dive into the state-of-the-art techniques and processes for building tools that enable game development teams to ship awesome games. Topics will range from usability and workflow to studio services and automated testing, and all the technology in between. Listen to experts from studios large and small talk about their experiences shipping the tools that ship awesome games.

Of course, GDC 2018 will take place March 19-23 at the Moscone Convention Center in San Francisco, California. The conference will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration, so don’t miss it!

For more details on the submission process or GDC 2018 in general visit the show’s official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

GDC 2018 reveals first Board Game Design Day talks!

Now that everyone can register for Game Developers Conference 2018, organizers want to highlight some of the many fantastic talks and expert sessions that are being planned for the March event!

The popular Board Game Design Day is returning to GDC next year to help kick off the show, one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 19th and 20th).

To give you a taste of what you’ll get during this day-long deep dive into what makes board games tick (and what game designers of all stripes can learn by studying them), organizers are excited to reveal the first two sessions taking place during the GDC 2018 Board Game Design Day.

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Apply now to be a GDC 2018 Conference Associate!

Are you someone who’s eager to help the 2018 Game Developers Conference go off without a hitch, and get free entry to boot?

Then you should consider applying now to be a volunteer Conference Associate (CA), because you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of on-site work!

Next year GDC 2018 runs from Monday, March 19th through Friday, March 23rd. Applicants who are chosen to be Conference Associates will be given pre-conference assignments and asked to attend a required orientation dinner on Sunday, March 18th. This is a paid position, so you must be eligible to work in the United States.

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Learn to do first-person parkour the Dying Light way at GDC 2018!

Now that registration is open for the 2018 Game Developers Conference, the folks organizing want to make sure to let you know about some of the cool, cutting-ege talks that are being locked in for the show.

Notably, Techland’s Bartosz Kulon is coming to GDC next year to talk about everything he learned about creating games with great 3D movement while working on Dying Light.

In his GDC 2018 Design Track talk on “Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps”, Kulon will share a colorful story of how movement, running, and climbing was done in the game, as well as examples of the problems he encountered and solutions to them.

Sit in on his talk and you should walk about with a better understanding how to create a movement for a player character in a first-person game that feels smooth, responsive, and empowering.

Plus, we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show’s official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

Attend GDC 2018 and learn how to use (but not abuse) analytics in games

Registration is now open for the 2018 Game Developers Conference, and organizers are incredibly excited about putting together an event full of interesting people, presentations, and panels.

They’ve already begun lining up some fantastic sessions for GDC 2018, including Kongregate cofounder & CEO Emily Greer’s talk on the art and business of using game analytics wisely.

In her session on “Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games” Greer will examine how, in the last decade of data analysis, A/B testing and predictive modeling have transitioned from an afterthought to a given in the game industry.

GDC 2018 attendees should make time to check it out because, according to Greer, data can be invaluable in understanding the player and making decisions — but it can just as easily lead the industry astray, or worse, narrow the way we think.

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Indie Megabooth seeks submissions for next year’s GDC & PAX East

This story originally appeared on Gamasutra.

If you’re an indie dev looking to get your work in front of people, you should know that the folks behind Indie Megabooth are seeking submissions for games to appear in the (Mega)booth at GDC 2018 and PAX East 2018.

Notably, submissions close November 17th at 11:59 PM Pacific, so you’ve got a little less than a month.

This itinerant indie game showcase has often been a boon for devs in terms of exposure and live playtesting, though it does comes at a cost: it costs $50 to submit a game, and then if your game is accepted you’ll need to pay for the booth space as well as budgeting to attend the event.

For more details on what’s involved with appearing in the Megabooth (or the accompanying Minibooth, which is geared towards devs showcasing games that are early in development) have a look at some of the many Megabooth postmortem blogs that Gamasutra readers have posted after participating in the showcase.