Diamond Partner Q&A: Oculus’ Jason Rubin on how the company is shaking up its GDC presence

At GDC 2018, attendees will have the opportunity to interact with an array of sponsors who help fuel the games industry, including our Diamond Partners, whose support plays an integral role to the success of GDC.

To introduce you to our Diamond Partner Oculus, we’ve reached out to Jason Rubin, Oculus vice president of content, in order to learn more about the state of virtual reality in 2018.

Don’t miss out! The Game Developers Conference in San Francisco next March will be a hub for many more great industry titans. For more visit the show’s official website.

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Ubisoft to share lessons learned from 10 years of Assassin’s Creed at GDC 2018!

As you make plans to attend the 2018 Game Developers Conference in San Francisco next month, organizers want to make sure you don’t miss out on any great talks — including a very special retrospective look at the history of Assassin’s Creed.

In his Design track talk on “10 Years of Evolution of the ‘Assassin’s Creed‘ Brand“, Ubisoft’s Jean Guesdon will share a thoughtful deconstruction of how the brand has evolved from the original Assassin’s Creed to AC2 to an annualized brand, across different hardware generations, through offshoots, to cross-studio co-dev, tying in books and comics and film, and how it is now being refreshed with Assassin’s Creed Origins.

This talk is intended for anyone interested in the history of the series, and will be of particular interest to directors and other senior developers responsible for maintaining any brand over a long period of time.

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Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018

As the 2018 Game Developers Conference draws nigh, organizers want to quickly highlight a number of cutting-edge sponsored sessions from Nvidia, AMD and other influential technology firms taking place at the March event.

If you’re looking for an opportunity to learn about how the latest hardware and software works — and how you can best use it to make games — you’ll want to keep these talks on your radar.

For example, Apple is sponsoring a fascinating GDC 2018 session, “Introduction to Apple’s ARKit: Best practices and recent updates” that introduces core concepts of the ARKit framework, it’s underlying principles, and the ARKit API.

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At GDC 2018, get a postmortem look at the Rocket League language ban

The Game Developers Conference in San Francisco this March is overflowing with great stuff to see and do, so we want to quickly highlight a talk today that you really should see!

It’s a notable part of the GDC 2018 Community Management Summit: a postmortem from the folks at Rocket League dev Psyonix about how they implemented a language ban in the popular cross-platform car soccer game — and how it worked out!

Appropriately titled “Rocket League‘: Language Ban System Postmortem“, the talk will see Psyonix community manager Devin Connors breaking down how the language ban was designed, how it works, and what impact its implementation had on the Rocket League community over time.

It promises to be a fascinating talk, one that will prove especially useful for community managers looking to learn more about how they can use homegrown automation-with-oversight to deal with verbal harassment in online games in all genres.

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Diamond Partner Q&A: ARM’s Pablo Fraile on the possibilities of new VR hardware

At GDC 2018, attendees will have the opportunity to interact with an array of sponsors who help fuel the games industry, including our Diamond Partners, whose support plays an integral role to the success of GDC.

To introduce you to our Diamond Partner ARM, we’ve reached out to ARM’s Pablo Fraile to ask about some of the company’s new innovative display solutions for virtual reality, and what it has planned for the game development community at GDC!

Don’t miss out! The Game Developers Conference in San Francisco next March will be a hub for many more great industry titans. For more visit the show’s official website.

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Level up your skills at this year’s Technical Artist Bootcamp!

Heads up, GDC attendees: The GDC 2018 Technical Artist Bootcamp on Tuesday, March 20th, 2018 is shaping up to be a fantastic day-long learning opportunity, with a smorgasbord of expert sessions that offer deep dives into different facets of art and technology in game production.

Of course, if you haven’t already registered to attend GDC 2018, you should do so post-haste — the deadline to register for passes at a discounted rate is today!

Seasoned, respected technical artists from across the game industry will be there to share skills and tools you can use to be more effective in your work, demonstrate your value to get a key development role, and further integrate technical art into your studio’s pipeline and culture.

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Make games smarter: Attend the GDC 2018 AI Summit!

The 2018 Game Developers Conference is coming up fast, and organizers are eager to let you know about some of the great AI-focused talks that will be taking place during the March conference.

Each of these talks is part of the GDC AI Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center in San Francisco, CA during the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and the AI Summit is no exception. This year, for example, Guerrilla Games’ Julian Berteling will be delivering a very cool talk on “Beyond ‘Killzone‘: Creating New AI Systems for ‘Horizon Zero Dawn” to explain the changes that Guerilla made to switch from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world.

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Tim Schafer, Rami Ismail to be honored at the 2018 GDC Awards!

Organizers of the 18th Annual Game Developers Choice Awards, the premier accolades for peer recognition celebrating the industry’s top games, studios and developers, have revealed the recipients of this year’s special awards!

This year’s awards will be presided over by industry veteran Robin Hunicke, co-founder of independent San Francisco-based game studio Funomena. The ceremonies are available to attend for all Game Developers Conference 2018 pass-holders.

The GDCAs will give the Ambassador Award, which honors individuals who are helping video games advance to a better place through advocacy or action, to independent developer and Vlambeer co-founder Rami Ismail. The awards will also recognize Double Fine and LucasArts veteran Tim Schafer with the award for Lifetime Achievement.

Independent game developer and co-founder of Vlambeer, Rami Ismail, will receive the Ambassador Award, which honors individuals who are helping video games advance to a better place through advocacy or action. As a six-year-old, Ismail first became hooked on game development when he discovered that he could program his own name to appear on the screen of his family’s computer. Ismail went on to co-found Dutch independent game studio, Vlambeer. with Jan Willem Nijman, releasing acclaimed indie titles including Nuclear Throne, Ridiculous Fishing, Super Crate Box and Luftrausers.

Ismail’s role in game development extends beyond the purely technical aspect of programming. He has worked tirelessly as an advocate for the democratization of game development, and has created and released free development tools like presskit(), helping indie game makers to easily distribute information about their upcoming projects. Above all, Ismail’s work helping with incubators, local events, universities, community efforts, and games industry policy around the world is the reason for this honor. In pursuit of his advocacy, Ismail has dedicated the majority of his time each year to traveling to and working with emergent development communities in places like Southern Europe, Eastern Europe, the Middle East, South America, Africa, and Southeast Asia.

Lifetime Achievement Award recipient Tim Schafer began his video game career almost 3 decades ago as a programmer and writer at LucasArts, helping create the comedic sensibility that defined LucasArts adventure games for almost a decade.

Schafer’s humor, matched with his imaginative worlds and dedication to gameplay, lent a distinctly charming character to iconic titles like Day of the Tentacle, Full Throttle, and Grim Fandango. With his trademark wit, Schafer’s titles emphasized snappy dialog and compelling stories to draw players into worlds filled with talking robots, scallywag pirates, boy psychics and tough-as-nails bikers.

With the formation of Double Fine Productions in 2000, Schafer’s role expanded into company president and creative director, overseeing the production of over 30 titles, including Psychonauts and Brutal Legend, and becoming a pioneer of independently crowdfunded games (Psychonauts 2, Broken Age) in the process.

Within the games industry, Schafer and his colleagues at Double Fine have served as advocates for independent games, helping publish and showcase titles through their Double Fine Presents publishing label and their work with iam8bit on the Day of the Devs events.

Schafer joins the roster of previous Lifetime Achievement Award recipients which includes Tim Sweeney, Shigeru Miyamoto, Warren Spector, John Carmack, Hironobu Sakaguchi, Hideo Kojima, Sid Meier, Ken Kutaragi, Dr. Ray Muzyka and Dr. Greg Zeschuk and Peter Molyneux, among others.

Schafer and Ismail will be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 21st, 2018 at 6:30pm at the San Francisco Moscone Center during the 2018 Game Developers Conference, and in conjunction with the Independent Games Festival (IGF). The ceremonies are available to attend for all GDC 2018 pass-holders.

“Tim and Rami have each given so much to the video game industry through their creative passions, advocacy and leadership, it’s only fitting that they are each recognized for their unique contributions to making games and game development accessible, open and fun for everyone,” says Katie Stern, General Manager of the Game Developers Conference. “Both have worked hard to become leaders in their fields, and serve as an example of how developers who pour their passions into their projects can create something really wonderful. This is a model for all GDC attendees to aspire to.”

Recipients of the Lifetime Achievement and Ambassador awards are chosen through a combination of the ICAN (International Choice Awards Network) voters and the Game Developers Choice Awards Advisory Committee, which includes notable game industry leaders such as Doug Lombardi (Valve), Angie Smets (Guerrilla Games), Julien Merceron (Bandai Namco Games) and Kiki Wolfkill (343 Industries).

For more information about the 18th annual Game Developers Choice Awards, visit the GDCA website.

For more information about GDC 2018 head over to the show’s official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

Diamond Partner Q&A: Intel’s Steve Augustine explains what Intel is doing for devs at GDC 2018

At GDC 2018, attendees will have the opportunity to interact with an array of sponsors who help fuel the games industry, including our Diamond Partners, whose support plays an integral role to the success of GDC.

To introduce you to our Diamond Partner Intel, we’ve reached out to Intel director of consumer software marketing Steve Augustine to ask about the future of what Intel is doing for game developers, and what attendees can expect from Intel during GDC!

Don’t miss out! The Game Developers Conference in San Francisco next March will be a hub for many more great industry titans. For more visit the show’s official website.

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PSA: 2 days left to register early for GDC 2018 at a discounted rate!

With just days to go before early registration for Game Developers Conference 2018 ends this Wednesday, January 31st at 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate!

This year, as in years past, GDC will feature a diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer.

Today, organizers highlight a handful of the announced talks to shed light on the diverse array of topics that will be tackled during the show!

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